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Wiz War
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Store:  Strategy Games
Series:  Wiz-War
Theme:  Fantasy
Genre:  Maze, Beer & Pretzels
Format:  Board Games

Wiz War

Fantasy Flight Edition

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Play Time Players
60-90 minutes 2-4

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Product Description

Wizards wage no-spells-barred magical duels deep in an underground labyrinth in Wiz-War. This classic board game of magical mayhem for 2-4 players pits players’ wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards’ treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins.

Created by Tom Jolly in 1983, Wiz-War has delighted players for decades with its light tone and fast, imaginative play. Now Fantasy Flight Games brings Wiz-War back, better than ever!

Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects.

Product Information

Wiz War has the following expansions available:

Product Reviews


Average Rating: 4.3 in 9 reviews

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by Kirk Andersen
Awesome game!
March 15, 2012

I've played this game only twice but feel a review at this time is alright because I don't think my opinion will change about it that much. It is a great game! Basically it is a game of magical combat between 2-4 wizards in a labyrinth. The game is very card-driven with all types of sorcery cards that you can use to attack your opponent(s) or improve your own situation and so on. You only have a hand limit of 7 cards and this includes cards that you have laid down in front of you for temporary or permanent effects. This means that you have to make decisions to get rid of certain cards so that you can draw more ones(you only get to draw a total of two new cards). There is an amount of luck in the game but your choice of cards to keep and discard and how you maneuver your wizard in the labyrinth keeps the game strategic enough for most players. I thoroughly enjoyed this game and havent even tried to use cards from three other possible schools of cards that you can choose from! Well worth the wait for the Fantasy Flight edition to come out!

by Scala
Average at best?
August 03, 2004

Played this several times with different people and while I will say it is not a poor game, its also not a great one that creates an addiction.

I would place games like Talisman, Fossil and Sanctuary of Thieves in the same interest level category - nice to look at, plays fine the first time, but after that, 'oh thats it?' with no urge at all to replay it, other than to see if we missed something the last time round, since these games do have fans.

In short, I would recommend that you play it first (somehow?) and then only if you do like it, and I'm sure some would, then go ahead and buy it.

Otherwise, many other super games to spend money on!

Note: this review refers to a different release of this product.
Wacky, and that's why it is fun
July 29, 2004

The best thing about Wiz-War is that, at its core, it is funny. I mean, you can cast a spell that renders your opponent helpless for several rounds, in a stupifyingly silly way! In what game can you actually neutralize your opponent by making him your 'Buddy' (he can't attack you unless you attack him first)?

The variety of cards (shown a popular concept by the multiple expansion sets and the blank cards provided that invite you to make up your own) is just testament that the game is not so much about strategic elegance as it is about upredictable sillyness.

And for that, it is a great game.

Note: this review refers to a different release of this product.

Show all 9 reviews >

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