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Hive pocket is the very same wonderful game we all love, but in a compact version. With all its pieces in a portable small cloth bag, this game can provide fun just about anywhere! This edition includes two bonus pieces, “The Mosquito” and “Ladybug,” expansions to the game which provide additional hours of fun!
The object: To surround your opponent’s queen bee while trying to block your opponents from doing the same. Each player has 13 tiles; representing different insects. Each insect has a unique way of moving (as in chess) and resembles the movement of the insect depicted on the tile. Content: 26 Hexagonal tiles Rules Cloth bag.
Gen Four Two Games
Time: 20 - 30 minutes
Ages: 8 and up
Weight: 277 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English. Game components are language-independent.
Average Rating: 4.2 in 7 reviews
This is good stuff… really good… pure strategy and tactics… no luck here. Like chess the opening is all about strategy. Which pieces will you bring out first and where will you place them. The middle game is the battle, one that usually goes back and forth several times. Often you will think you have it won… but then find you lack the fire-power… coming up one piece short of making the final kill. And the end game is pure tactics… a blunder against a better player, and you will lose. This game has become one of our favorite lunch-time games at work. It’s awesome… it’s deep… the more you play (like chess) the more you see how good this game really is. And it plays in 20-30 minutes which makes it excellent for those times when you do not have a lot of time (like lunch). It is also easy to transport, plays almost anywhere, and the Bakelite pieces are of the highest quality (thick and heavy… they feel good in your hands and stay-put on the table)… what more can I say?
"Again!", says my wife.
"We just played three times and you want to play again?", I stammer in rapt incredulity!
"Again!", she demands...
A demand I willingly fulfill!
This game is easy to explain, easy to remember, easy to love! We play best out of five when time allows (read; when kids stay sleeping long enough). And we have had to get three copies thus far because guest keep leaving with our latest copy.
One thing I must say is I believe that a previous reviewer thought that you couldn't end movement touching another colors piece. You can. The only restriction on touching an enemy color is when you are bringing a new piece into play, it may only touch your pieces. It can't touch an enemy piece at all.
The interaction of the various bugs is tough to coordinate as you opponent can pin and isolate your pieces even as you do the same to him.
The choices of which pieces to bring out in the first 4 are the start of hostilities. I like to start off with two beetles and the queen then a Grasshopper. This seems to allow a lot of flexibility in the early going.
A great game to carry with you it plays anywhere and always attracts people.
I am a big time gamer and Hive is a wonderful, simple to learn, difficult to master, 2 player game. It is a definite 5 star game in the category of 2 player games. The no luck factor goes along way with me. It goes anywhere since there is no board and has endless replay value. It is kind of like chess in 10-20 minutes. Great wood figures as well.
Having an interest in insects and other arthropods, purchasing this game was a given. Having it be a quick, two-player game that plays well was a bonus. I have found it to be a very enjoyable game, though lately I've been getting my abdomen handed to me. Although it is an abstract game, something about the different movement types (jumping, crawling, etc.) seem to really fit with the various arthropods depicted on the pieces. I hope that you enjoy it as much as I have.
All that Hive lacks is the Indonesian House Cricket scenario. Since those insects hop and hop fast, that would add to the liveliness of the game.
When my opponent, referred to as the Silver Player, started to play the game, we had no idea that three different games would result. The game starts out with a simple premise: Protect your Queen Bee from being taken over by your opponent's pieces.
Pieces consist of Three Driver Ants, Two Spiders, Two Beetles, and Two Grasshoppers. You must conserve your pieces, and the Silver Player did just that by holding back the Driver Ants. The Driver Ants remind one of the power of the chess pieces, Rook and Knight. The Driver Ants can move in any straight line direction around the blocks and can prove quite formidable when blocking the opponent's pieces.
The Grasshoppers were particularly enjoyable to move, because they can hop in any straight line. However, the Silver Player pinned my two grasshoppers in the third game. That brings up a nasty feature of the game. You must always form a chain with your blocks, and the chain can never be broken. If I had moved one of the pinned grasshoppers, I would have broken the chain.
The game starts with the Queen Bee having to appear by the fourth turn. You have two choices for each turn: move or place. You cannot do both, and that creates some fascinating dilemmas in deciding what to do.
As one discovers quickly, it is not a good idea to surround your Queen Bee with two of your pieces for protection. Then, the Queen Bee cannot break the chain. Also, the rules state you can surround a queen bee with your own pieces and your opponent's. That constitutes a win for either the Silver or Blue Player.
Spiders are quite troublesome in the game. As I discovered, the spiders can only move three spaces (no more, no less) around the periphery of the blocks. In the third game, the Silver Player effectively used his spiders to pin some of my blocks from moving to surround his queen.
One must keep a wary eye on colors matching. You cannot end the movement, say, of the Blue block next to another block of a Silver color. The colors have to match on all sides of each hexagonal block. That creates a hair-raiser when one is running through all the possibilities of trying to move an insect.
The third game proved our closest one for the Blue and Silver players. Each of us immediately placed two blocks to start surrounding the queen. Then, it became a contest of who had the most moves and pieces to finish the surrounding effort. I made an error by allowing two of my grasshoppers to be pinned and not taking advantage of the beetles' capability.
The beetles move one block or space. They can pin whatever is underneath and, for a time, change that opponent's color to the beetle's color. It is important to use the beetles wisely instead of letting them languish among the blocks.
As you can see, Hive hooks you, creates a buzz, and provides endless possibilities to pin the Queen Bee.
Any good board game normally has simple rules, but is built in such a way that it is not obvious how to build a winning strategy.
This game is quite the opposite.
As you can see from the picture, there are 5 different creatures, each has its own rules how it can move during the game, plus the game has its own constraints such as the hive has to be connected at all times. The only thing that is not taken into consideration when you make a move is maybe the layout of stars in the sky.
So after you spent 15 minutes reading the rules, and another hour trying to explain it to your kids, you get to play maybe 10 or 15 times, and by then all players have pretty much figured out the winning strategy. Because of the constraint that the hive has to be connected at all times, you use your ant to lock in the enemy bee, and then you can tell exactly in how many turns you win. First player who can do it wins. This is normally player 1 unless you are new to the game.
You then use the two other ants to make it impossible for the bee to escape; you use your choice of grasshoppers or spiders to take the remaining 2 squares. Once you started winning, the fact of it is obvious to both players, and nothing can be done about it. You have about 8 more turns before the end of the game, and it is clear who won, so you just stop the game at that point.
The author spent too much time trying to come up with a set of complicated rules, and it still doesn't give any flexibility to the game.
The only good thing about this game is maybe the quality of porcelain pieces - they feel really good in your hand. But of course there is no much use of it since the game is quite unplayable.
Hexagonal tiles show your creepy-crawly warriors: Ants, Grasshoppers, Spiders, Beetles and Queen Bee. Players in turn form a turbulent hive of insects by laying a piece adjacent to others. After the Queen Bee is placed (no later than the fourth turn), turns may consist of moving placed insects. Queen Bees move one space, and Spiders three spaces, around the hive's edge. Beetles move one space, and may jump onto an adjacent insect, thereby immobilizing it. Ants move anywhere they please around the hive. Grasshoppers jump over one or more pieces. Insects cannot move if they would split the hive into several sections. You win by surrounding the enemy Queen Bee; its adjacent friendly insects contribute to its defeat. This game's chess-like strategy will leave you itching to explore more of its subtleties.
Hive is an abstract game of placement for two people. Each uses 11 hexagonal pieces, which are made of smooth wood about 1 cm in thickness and which provide a quality feel to the game. The eleven pieces are a queen, 3 ants, 3 grasshoppers, 2 spiders and 2 beetles. Each player has an identical set that is distinguished by the background colour of the sticky label (which is already attached to the wood when you get your game). While they look pleasant on a display -- metallic silver and metallic blue -- under fluorescent light they can be hard to tell apart. [Funagain Editor's Note: This issue has been resolved in the second edition of the game; the material and construction of the pieces is the same as before, but the tiles are now nonrefelective and the colors are thus easily distinguished.]
The game is played with each player playing one piece at a time and the object is to capture your opponent's queen. This is achieved when the queen is surrounded by pieces, and mainly this will be with your pieces. Each type of insect has its own movement rules. For example, once placed the grasshopper can jump to a vacant space along a straight row of joined pieces, while the ant scoots around the edge of the pieces to a new position, a move that is incredibly good at times. Except for the first turn, when pieces are first placed on the board, they must only touch their own colour. When they move (on a subsequent turn) they must form one continent, i.e. all pieces must be linked somehow. Your queen has to be played during the first four turns and this is also a telling time, as it can end up in the middle of a load of pieces and be "in check" early on, or find itself stranded at the edge of the developing continent and unprotected.
The game reminds me of the old Hartland Trefoil classic (sadly, out of print now) called Ancient Kingdoms. This game was about hexagonal tile placement and movement of pieces and was for 2 to 5 players. But it had a similar feel to it as pieces were moved into better positions.
The rulebook is extraordinarily good: the colours match the colours of the pieces, there are good examples and the clarity of the rules is first class. Why comment on this? Well, since this is a first production you do not normally get either this attention to detail or this quality. It all comes at a cost of course. The game is 20 in the UK, but if you are at all interested in abstract games, then you should consider this. It plays quickly, has an addictive quality and, with so many options in the play, does not have a perfect strategy or set so many initial moves.
After several games now, I am uncertain about the position of the first player. We have had more first player wins than second, but this is simply resolved by reversing the order in the next turn. It could be argued that the second player can counter any move by the first player, but I haven't played sufficiently to guarantee that this is the best way of playing second. (The website says that there is no advantage in going first, but I can only comment on the games I have played so far.) Like chess, there is plenty of room for analysis. Personally, the rule I like the best is that all pieces have to be in contact. This makes for some interesting plays as the continent stretches out.
The game is readily available in England and also from the www.hivemania.com website, which itself is well constructed and will provide sufficient further information for you to follow up this review. Some of the site is still under construction, but there are some pictures of the prices, which are useful to see.
The cover of the game says, "Hive is a game crawling with possibilities". This set my mind working to the various puns that could be used in the game. The best I came up with was an "all ant attack", but working with insects I'm sure you will do better.
While I do not rush to get abstract games, this one has more appeal than most, plays quickly and is well produced. I would recommend adding it to your collection, even if you only have a casual interest in abstract games.