Cube Game Timer
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The DGT CUBE is a smart digital timing device that creates new dynamics in any game up to 6 players. There are five basic timing systems available with the DGT CUBE.
Within a chosen timing system, different times can be allocated to different players. At the end of a playerâ€™s turn, the CUBE is passed on to the next player by turning the colour of the next player to the top. This stops the time of the last player and auto-starts the timing of the new player. During the game, timing can be stopped and restarted by using the pause button. Use this for example to solve a dispute by consulting the dictionary in Scrabble or to fight a battle in RISK. The optional buzzer makes it easy to notice the approaching time limits.
The DGT CUBE Timing Systems System 1: Move Timer Each player gets a fixed amount of time for each turn. The time per turn can be set to anything between 1 second and 10 minutes and is reset after a turn is completed i.e. the players receive the same amount of time again for the next turn. System
2: Move Timer + Save If a player does not use all of the allocated time during his turn, the unused time is saved and added to the time available for the next turn. For example if a player has one minute for his or her move and completes the turn after thirty seconds, the remaining thirty seconds are automatically added as a bonus to the next turn and the player will have one minute and thirty seconds for the next turn. System
3: Count Down Game Timer A total time for the complete game is allocated to each player. The clock automatically starts and continues the count-down each time the playerâ€™s colour is turned to the top. If the time limit is reached i.e. the remaining time reaches zero, the clock continues in the count-up mode. System
4: Count Up Game Timer By setting the CUBE to 0 hours and 00 minutes in the Game Timer Mode, the CUBE registers the total time used by a player for each turn and adds this time to the playerâ€™s running total. The clock automatically starts and continues the count-up each time the playerâ€™s colour is turned to the top. System 5: Turn Counter By setting the CUBE to 0 minutes and 00 seconds in the Move Timer Mode, the CUBE counts the number of moves for each player. Each time the playerâ€™s colour is turned to the top the counter adds one turn, for example signifying one extra point scored by the player.
Digital Game Technology
Weight: 227 grams