tuck box edition
List Price: $9.99
Regular Price: $7.99
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from 12 customer reviews
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Money rules the world! It doesn't matter whether you collect euros, dollars or yen as long as the exchange rate is in your favor. And the more you exchange, the more you can make -- if you plan carefully and keep your wits about you.
For 3-5 players, this 30 minute game provides an entertaining experience for families and gamers alike. Now published with beautiful new art to help players learn more about the world's great currencies.
This mini-travel edition is perfect for taking Money with you!
Players: 3 - 5
Time: 20 - 30 minutes
Ages: 10 and up
Weight: 186 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Manufacturer's rules are printed in English. Game components are language-independent.
- 63 currency cards
- 6 coin cards
- 5 bluff cards
Average Rating: 3.7 in 12 reviews
What a great little game! Simple mechanics, every player involved in every round and nobody is sure who's winning until the final card is drawn!
There's an incredible depth of strategy in the seemingly simple process of wagering cards in your hand for those on the table.
One of Knizia's finest.
There are people who love games by Reiner Kniza because they are complex mind busting creations such as Modern Art. Or they love the complex nature of Tigris and Euphrates. As a serious gamer I must admit I love these, but there is a place for a game which mixes luck, player interaction and just plain fun. This game, like many by this author, involves bidding and collecting. There is an element of bluff as well as timing and close player interactions.
Like his Lost Cities card game, if you simply play a few games you'll dismiss it as a 'simple diversion'. (This is what Bridge was once called by Whist experts) This game is truly a fine product. Its Spiel de Jahres and Games 100 awards are well earned.
If you ever liked any Knizia's card game, this is a good bet. Employing alittle blind bidding with a two tiered set collection mechanic, Money is an intriging game delivered via clear rules and an aesthetically pleasing package. I used to think this game was too long because of how drawn out it was with my regular group. But after playing it with a different group, I see it is just a matter of not overthinking it. With the element of bluff here, this game does rely on a bit of luck.
And if you have never checked out a Knizia card game due to the negative press they get, I would say this is a good place to hop on. With games like this, Schotten Totten, Scarab Lords, and Too Many Cooks, Knizia, clearly, has a strong handle on what it takes to deliver a simple but compelling card game.
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This game's cards, representing seven currencies and gold coins, have fine visual appeal. Each currency speculator is dealt cards, and two groups of four faceup cards are dealt before bidding starts. Players secretly bid with cards from their hands, and values determine the order of play (with serial numbers cleverly breaking ties). A turn consists of exchanging your bid cards for either group, or for the bid of a player who has not completed his turn. Holding sets of cards in one currency when the deck is depleted greatly increases your score, and having all nine virtually guarantees victory. Let me be franc: If you're of a mind to acquire pounds of rubles, or have a yen for kronor, spend your dollars on this game.
This is a card game about collecting sets. It could be themed on any of a million areas, but Goldsieber chose different currencies. After several games, I'd say it falls in the reasonably good to good section of card game fillers that round off an evening's gaming.
The basic premise is that you receive a hand of cards of different currencies, ranging in point value from 10 to 60 points. The number of currencies in play depends on the number of players and features good old currencies like Dollars and Pounds and the funny new ones, like Euros. Which allows the Euro sceptics an interesting starting point -- whether to include the new currencies or not.
Back to the game, which goes in rounds. Two set of four cards are dealt from a pack of remaining cards and each player simultaneously bids in secret for the cards on display. The general goal is to swap the cards and increase the value of your hand. The rules make you concentrate on monopolising one currency, since this is generally where the highest scores can be made. The person who has bid the most in points, regardless of currency, gets to swap first. Alternatively, you may wish to swap your bid with another person's bid because the missing cards are part of their bid. This tends to happen at the conclusion of a hand, when only a few cards may be missing from a set.
This would be pretty mundane, but for another way of scoring points which is by collecting all the cards worth 20 or 30 in a single currency. There are three of each in each currency and it is not too difficult to get one or more sets. When the last swaps are made after the draw pile is exhausted everybody scores. Each currency is valued separately: scores of less than 100 points do not count; above 100 but below 200 they count their face value but 100 points is deducted and above 200 they count face value. Triples in the same currency (the 20's and 30's) also score a bonus of 100 points.
There are several good points about the game. Everybody is involved in the game all the time. The situation for resolving ties in bidding is neat: the card with the lowest serial number (unique for all cards) goes first. It certainly made the cards feel more like money. The presentation of the cards is good, although there are some colour similarities between the Euros and the Yen.
My criticisms are aimed more at the feel that anything else. The sense of trading is just about there, though perhaps it's more like bartering. The scoring system, which generally I like, encourages each player to collect sets. This can mean that as one player realises their goal of collecting a set by implication it is likely that other players are collecting different sets, so the scoring can be quite tight, which is maybe no bad thing. The collection of triples does cause cross currency holdings which mitigates the degree of focusing on one currency.
Overall, an enjoyable diversion which does not trouble the brain too much at the end of a session and can be played with some light banter on the side. Not as good as Katzenjammer Blues or HatTrick for me but better than many others of its kind.