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Axis & Allies: Pacific 1940
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Axis & Allies: Pacific 1940

Second Edition

List Price: $90.00
Your Price: $71.99
(20% savings!)
(Worth 7,199 Funagain Points!)

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Ages Play Time Players
12+ 120-720 minutes 2-4

Designer(s): Larry Harris

Manufacturer(s): Hasbro, Avalon Hill

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  • Please note that due to manufacturer restrictions, we are unable to ship HASBRO products outside the United States.

Product Description

Includes new ANZAC miniatures as well as new mechanized infantry, and anti-aircraft artillery. Axis & Allies Pacific 1940 can be combined with Axis & Allies Europe 1940 to create the greatest Axis & Allies experience to date!

Same great game as the last version of Pacific 1940, including the extra large 35"x 32" game board for greater play experience.

Both game boards unite to create a massive 70" x32" playing field that will let you experience the full scale of World War II global conflict.

Product Information

  • Designer(s): Larry Harris

  • Manufacturer(s): Hasbro, Avalon Hill

  • Year: 2012

  • Players: 2 - 4

  • Time: 120 - 720 minutes

  • Ages: 12 and up

  • Weight: 2,569 grams

  • Current Sales Rank: #104

  • Language Requirements: This is a domestic item.


  • 2 game boards
  • 1 battle strip
  • 1 casualty strip
  • 100 national control markers
  • 16 industrial complex markers
  • 16 naval base markers
  • 16 air base markers
  • 5 national storage boxes
  • 80 chips
  • 10 dice

Product Reviews


Average Rating: 4 in 15 reviews

A high quality game
February 02, 2005

Not your typical wargame. Japan starts a military powerhouse and must maintain its hold on southeast Asia for as long as possible to win. The allies must makes inroads to stop the Japanese from gaining too many points for victory.

A much shorter game in length of time than the rest of the A & A series. A great naval and Air war game. Real pieces instead of markers makes this a high quality game.

Note: this review refers to a different release of this product.
Excellent Game Concept! It's More Than Just Attrition
July 09, 2001

This game will amaze you. It's much more pleasing to the eye with detailed units, and a gameboard that has rounded territories along the edges to represent the vastness of the Pacific Theatre.

What is best is the game concept. Japan is horribly outmatched economically, but the Allies are not battle ready. Japan must strike hard and fast before the American juggernaut can get rolling. This isn't a game of attrition like the original Axis & Allies. It's a game of economic strategy and a fight against the clock. Can Japan take an Allied capital quickly? Or can America bring her forces to bear and pummel the Japanese before they island-hop to victory?

I originally thought the Japanese could never win. Then my friend took Australia and won. Next game I took India and won (in 3 turns). Finally Japan nearly captured Australia again before the Allies could finally manage a win. This game is truly a 'whole new puzzle to solve'!

Note: this review refers to a different release of this product.
May 14, 2001

Once again a great game. If you loved Axis and Allies, Axis and Allies: Europe, you certainly will like this one. There is a lot of space to outmanoeuvre your opponent(s).

The additional rules for airbases in naval ports are good. The rule-change for cruisers, CV of 2 for coast-bombardement is okay because they were a bit to powerful in the Europe-version; nobody bought battleships anymore.

Note: this review refers to a different release of this product.

Show all 15 reviews >

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