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Based on the first novel of the Die Zwerge tetralogy by author Markus Heitz, the goal of the cooperative game Die Zwerge is to keep evil from flooding the "Geborgene Land". During set-up, players choose one of the dwarves from the novel, each of which is equipped with a unique special ability and different stats for fighting, crafting and running.
Before each player's turn, the evil usually breaks through one of the four big gates – which are normally heavily guarded by the four dwarf tribes – and spreads to the land by destroying it. On his turn a player spends two action points to use two of five actions. He can: