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THE CONCEPT: Scientists in a lab are trying to create new elements, and they get it all wrong! In Wrong Chemistry (W.C.) you change a molecule in order to create new elements out of it. A fun, easy to learn, but hard to master, game, with funny references to the real elements from the periodic table.
GAMEPLAY: Players alternate rounds, during which they try to change the pieces on the board, in such a way that they can be the same shape represented by the cards in their hands. The cards represent new elements that the players discover, and when the board has the proper form, the player reveals from his hand the element he/she discovered and adds the card to his/her pile of earned points.
GAME END: The game ends when a player can no longer draw more cards. The winner is the player with the most points or, in case of a tie, the one that discovered more elements that are next to each other in the Periodic Table of the Elements (chairs not included).
Players: 2 - 4
Time: 30 or more minutes
Ages: 8 and up
Weight: 326 grams
- 1 Blue Central Hex
- 5 Yellow Hexes
- 5 White Wooden Discs
- 4 Black wooden discs
- 2 Aid Cards
- 52 Element Cards
- Multilingual rulebook
Average Rating: 4.8 in 4 reviews
Last year i came across WRONG CHEMISTRY, a nice little puzzle game published by MAGE COMPANY and designed by Tony Cimino. In this game, players will be mad scientists attempting to manipulate molecules in order to create new elements that will match those they secretly have in their hands and with this, score them.
The gameplay is very straight forward, each player will get a hand of cards and on thei're turn they can perform 4 actions: - Remove a disc from any hex to the supply; - Place a disc from the supply onto any empty hex; - Move a disc from any hex to any empty hex; - Move a empty yellow hex; - Use a card from your hand; - or use "Restartium" to reset the molecule to it's original configuration.
What's expected here is optmization. Use the best way you can all these actions to score in one turn the most cards possible. After your turn you will refill again your hand up to 3 cards and repeat everything all over again.
The game is fast paced, fluid and with lot's of fun, with players trying to achieve the best score possible and at the same time trying to alter the molecule to such extent that it will be hard for the other players to score. Screwage and optimization are the key words in this game.
I can see this one beeing used by teachers to try to grab students into chemistry
It can be played from 2 to 4 players, but i prefer the lesser crowd because it makes the game a bit more tactical.
Wrapping it up, it's a fun game, for me it's a filler with a puzzle aspect to it that appeals to me. Also, from what i've seen it's wife-friendly.
Awards and Accolades Received: Seal of Approval
FROM OUR REVIEWER:
A game of crazy chemistry! Even I become a chemist (of the wrong kind) when playing Wrong Chemistry. Matching the board to the card in your hand and doing so in 4 moves can be tricky! Thank Goodness for the specialty cards that are there to help you in the task. Players take turns changing the molecules, to create their own elements on their turn, using the card in hand and the game board which contains movable pieces. Adjust them to match the card and you earn points! A fast game, that is a lot of fun for 2-4 players.
The creators of this game show their sense of humor throughout the game pieces and game play. You will find yourself chuckling from time to time as you see things such as element names like cashium, which shows images of dollar bills etc... not quite your normal 'table of elements' but a lot of fun nonetheless.
This game takes about 5 minutes to learn, about 25 minutes to play and is suitable for the whole family, ages 8 and up. Even our 7 year old played without any problems. This is a nice, fun introduction to the world of chemistry. Not that you will gain valuable knowledge of any kind, but it will be fun!
For additional info check this link:
Lot's of people say "Do not judge a book by it's cover". Well... when it comes to Wrong chemistry such a phrase does not apply!If you take a good look to the box, the initials of the game give off at once the really funny feeling, the players are gonna face once they start playing that really humourous game.
(W)rong (C)hemistry revolves around us, trying to create molecules of brand new, never heard before elements. Since, it is pretty sure that none of the players has ever tried that before, be sure that the created elements are gonna be so ridiculous that they're gonna be worthy of nothing more that being flushed away using the W.C. room.
As you can see at the picture above the game consists of 7 tiled, 5 cylindrical white and 4 circular black element particules. Furthermore there are lots of element cards and two research compounds the restartium and the extramovium.
Once the game starts, every player draws 4 cards from the pile. Every card depicts of some really hilarius elements, parodies to those excisting at the periocal board. In front of the players there is the BASIC MOLECULE, the two research compounds, some extra element particles and last,but not least the card's pile.
During his turn a player can make 4 moves. The moves are either rearrangment of the excisting on the molecule particles or the addition extra particles or the subtraction of those already in the basic molecule. The target of the player is to create an element that is depicted in one of his cards at hand and once he manages it he makes sure to show the card and keep next to him, it as a proof of his newest creation.
Once those 4 moves are over, the player makes sure to draw cards from the pile enough to have 4 at hand and passes the turn to the next player.
Since everytime the molecule at the centre is all messed up the use of the two research compounds makes sure to balance wonderfully the game. Restartium brings the molecule to its basic form and extramovium gives you more available moves to complete your creations.
The game goes on until the pile of the cards is emptied.
Every element card worths some points. The hardest the creation of the element is, the more points the card worths. It comes without saying then, that the winner of the game is the one with the most points gathered to his element collection. Well done mate, you are the worst of all those bad chemists around you
Well once the session I played was over I had the feeling of wanting to play more. My company had the same feeling too and all wanted more only to be disappointed by the fact that we were being kicked out of the place, where we had gathered, due to we-are-closing-the-place reasons
In case I owned the game, it is sure that it would be really clean. The game is extremely hilarious, all those parodic elements make it so nice to play with friends at home and that is why the selves' dust doesn't suit it! It makes such a good party game and especially non-gamers are gonna love it!
The game is based on a very nice concept. Chemistry and molecule creation is something that you don't face everyday on a boardgame. Furthermore the elements being created are extremely hilarious and it is this taste of parody to the real chemistry that makes this game so interesting and renders it such a must-play by everybody!
“Wrong Chemistry” is a recent Kickstarter success that almost doubled the funding it needed to launch its way into the homes of mad scientists everywhere. It’s a game that tasks players with creating bogus elements (inspired by the real periodic table) in an attempt to score points. Players will be working with the same molecule on the game board, rearranging it however they can to get it to match the elements that they currently have in their hand. Before we begin scrambling atoms, I’d like to thank Alexandros Argyropoulos from Mage Company LTD for sending me a free review copy.
Hexes – There is one blue hex and six yellow hexes, representing the parts of the molecule. The blue hex remains fixed while the yellow hexes can be moved around.
Discs – There are five white discs and four black discs, all of which can be added, removed, and moved from/between the hexes.
Cards – There are a total of fifty-four cards. Fifty-two of them each contain a bogus element closely resembling its real counterpart on the periodic table (Solfur instead of Sulfur, for example). The number inside the light bulb is used for endgame scoring (ideas) and the PTR (periodic table reference) is used for determining the starting player as well as in assigning bonus points for successful runs at the end of the game. Two of the fifty-four cards (restartium and extramovium) are reference cards with special abilities that are utilized by players during the game.
Setup & Gameplay
First, the blue hex is placed in the center of the table with the yellow hexes surrounding it on all sides. Six discs are placed on the six yellow hexes (one each) in an equal, alternating fashion (three black, three white). Next, players find the restartium and extramovium cards in the deck and place them face up nearby, along with the extra discs. Finally, the remaining cards are shuffled and each player gets four. Each player then picks a card from their hand, placing it face down on the table until everyone is ready to flip it over. The person with the lowest PTR number (upper right corner of the card) on their card goes first. The cards used are discarded and each player draws one more card.
On a player’s turn, they’ll have enough energy to perform four actions, which can consist of the following:
1. Only once per turn, a player can use the effect of the restartium card to move the hexes back to their original state from when the game was set up.
2. Take a disc off the board.
3. Place a disc from off the board onto an empty hex. (A hex cannot have more than one disc)
4. Move a disc from one hex to another.
5. Move a yellow hex to another location, though it must border at least one other hex. The blue hex cannot be moved.
6. Discard a card from their hand.
7. Play a card that matches the molecule currently present on the table. The card is placed into that player’s score pile. This action does not use energy.
8. Sacrifice a card from their score pile to use the extramovium card, which grants them three extra energy points. This action does not use energy.
At the end of a player’s turn, they draw up to four cards and play continues clockwise. The game ends when a player cannot draw up to four cards. Each player counts the number of points on the cards in their score pile (the numbers inside the light bulbs). Bonus points are scored for any runs made in the process valued at one bonus point per card in the run. The person with the most points wins the game!
The components were sturdy and colorful. I didn’t have any issues reading the text on the cards and moving the hexes / discs around when I needed to. The manual does a good job in explaining the rules and I especially like the inclusion of the actual periodic table towards the end of it, which tells you which elements were and weren’t used in the game. It gave me the chance to explain the periodic table to the boys when they saw it in the manual…horray for education!
While the game mechanics themselves are simple in that you are simply moving things around to match the pictures of the elements in your hand, the scoring mechanics makes one think about which elements they should really be going after. One strategy might be to just score anything you can and hope that the LTR numbers form a run. Another strategy is to concentrate on runs while bypassing obvious avenues of opportunity with the intent on scoring as many bonus points as possible. It all comes down to what cards you end up getting and what you’ve already scored, though the option to discard cards is a way to possibly gain the cards you need for a run at the risk of quickly depleting the deck with no points to speak of. It’s an interesting balance that I found to be challenging as I never knew what cards I might get at the end of my turn.
I thought that the game was very well-balanced. It was easy to use the restartium ability in order to reset things and score those easy one point cards. It took a lot more work to score those two and three point cards, as it should be. This opened up more options for us during our play session. I concentrated on scoring those one point cards while Anthony (16) made use of the extramovium card to try and form those the complicated chains that would net him three points. I waited for opportunities to present themselves rather than sacrifice points from my score pile. Vinnie (11) was mainly scoring the one point cards, as their designs were easier to envision in his little mind. After a few rounds, Vinnie caught on to how the play mechanics worked and was quickly scoring points on his own. In the end, I won by a little bit, but it was a close call.
Overall, “Wrong Chemistry” is one of those games that has a simple theme but can provide hours of entertainment. Its quick play time allows players to squeeze a game in on a busy night and the scoring mechanic will keep players thinking as to what cards they will ultimately play. Both Vinnie and Anthony thought the game was fun and as an added bonus, learned a few things about Chemistry that they hadn’t known before: that yes, einsteinium is an actual element and no, there is no better pickup line than, “did anyone ever tell you that you’re as sweet as C6H12O6?” They didn’t get it.
Final Verdict: 7/10