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Carcassonne: Traders & Builders
 
 
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Carcassonne: Traders & Builders

Z-Man


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Ages Play Time Players
8+ 30-45 minutes 2-6

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To play this game, you must have:

Carcassonne English language edition with River tiles Out of Stock

Carcassonne: Wheel of Fortune English language edition of Carcassonne: Das Schicksalsrad Out of Stock

Carcassonne English language edition, no River tiles Out of Stock

Carcassonne: Dice Out of Stock

Carcassonne: Phantom Out of Stock

Carcassonne Z-Man Games edition, includes The River expansion Out of Stock

Product Description

The second major expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities.

Some tiles also feature symbols for the goods Wine, Cloth and Wheat. Players collect one of these goods when the feature that has it on the tile is scored. Players with the most of each type of good gets bonus points at the end of the game. There is a popular house rule that allows the trading of goods between players in exchange for other goods and the ability to chose where a tile is placed. There are also two new wooden playing pieces in this expansion. The Builder is like a meeple in that it may be placed in a city or road as a kind of supervisor. A subsequent tile extension of the feature the Builder is it allows the player another tile placement. Farmers will also be able to place a new Pig pawn in a field for extra points at the end of the game.

Finally, Traders & Builders comes with a large cloth bag. Not only does this makes it easier to keep and handle the tiles, but it also removes the problem of having non-identical backsides.

Carcassonne: Traders & Builders Expansion Play Summary

Traders - Some of the new city tiles depict goods: wine, grain and/or cloth. When you complete a city, your own or someone else's, you collect a matching token for each good in the city. At game end, whoever has the most goods in each category scores an additional 10 points.

Builders - Each player receives a builder meeple in his color. You can add your builder to any city or road you already have in progress. Now anytime you add a tile to that city or road, you immediately get to take another turn. The builder does not count as a follower for determining control of a city or road.

Pig - You can add your pig to one of your farms to enrich its value. A farm with a pig scores 4 points per completed city served instead of the usual 3.

Traders & Builders is playable with or without the first expansion.

Part of the Carcassonne series

Product Information

Product Reviews

Alan How
May 31, 2003

The latest expansion to the original game features 24 new tiles, including Bridges and more unusual shaped City tiles. The rule additions allow for two new types of character in the game besides the basic pawn. The builder can be placed after a road or city has been started and populated by a control marker. Subsequent extensions of this city or road will allow an additional tile placement anywhere on the board that fits. This can be very powerful, as it allows a double move to improve or close off a position.

The second "character" is the pig, which works in conjunction with the farmer, increasing the value of the farms associated with that field if the pig's owner controls the field at the end of the game. I haven't found this as valuable yet, but obviously a large field with multiple completed cities would make the pig a useful point scorer.

The builder is probably the more valuable, as when the road or city is closed off, he is made available for play again. This makes the other players think before closing off a road, because of the need to limit the potential damage that a second tile could do if the player is able to play their first tile to extend the area where the builder is placed.

Other new features in this expansion are goods symbols that appear only on the some of the new city tiles. When placed they have no particular significance, but when a city is completed, the person doing so picks up all the goods tokens shown in the city. The player with the most of each type of goods scores a bonus at the end of the game. The bonus points seemed quite large when reading the rules, but in play they did not overbalance the scoring.

The final addition is useful - a cloth bag from which to draw the growing volume of tiles.

So how does it compare to previous editions and the original? Well, the best ideas and greatest innovation with games of this sort are usually found in the original, but there are always new ideas that can be added. This time we are given greater variety (which I like), but the scoring could get more unbalanced (which I don't like). In an extreme case, which I have yet to encounter, one person could play their builder at an early stage; continually increase their road or city, while the other players cannot draw the right tiles to prevent this. The building player would then be placing more tiles than anyone else and presumably be scoring more points. As I said, this is a possibility that is not present in the earlier versions.

The interesting aspect to the goods is that the closer of the city gets the bonus. This is an improvement as it encourages more cities to be closed, but it needs to be balanced against the farmers rubbing their hands with more points arriving (and the added value of the pig), as well as the points scored and the markers released for the players in the city. So, some interesting issues to consider from this rule addition.

Having expressed some mild concerns about the builder, I must say that I like this rule. Yes, there is a chance of more wonderful scoring, but it works both ways. Other players can be just as wary of your builder as you are of theirs. Maybe the issue of the luck of the draw is now more exaggerated as the tiles that extend where your builder is placed either prevent or allow you to have a great turn. The same argument holds for everyone though and drawing the right tiles at the right time was always important in the original and subsequent versions.

Finally, the bridges allow roads to cross without ending either road, which is OK, but not that exciting, and the more esoteric city shapes can cause you alarm or hilarity depending when they arrive.

The growing number of tiles now available increases the game length, and this is not necessarily a good thing in my opinion. I think the first game did it all, and subsequent expansions have added options without making the game better. So you take your choice: if you like Carcassonne, you'll probably buy the extra expansions for the variety, and this one certainly adds more interesting options. I wonder what will happen next.

Finally, if you like the original Carcassonne, I can highly recommend the computer version. Yes, it's heresy to mention the "c" word, but the production is very good (in German), but anyone knowing the board game will enjoy the computer version, with a 4 player game playable in 15 minutes.

Note: this review refers to a different release of this product.

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