My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Funagain Points System Funagain Membership System Ashland, Oregon Eugene, Oregon Facebook
Five Crowns: Junior
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.

Five Crowns: Junior

Funagain Games does not stock this edition of this title [], usually because it's out of print.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
5+ 30+ minutes 2-4

Designer(s): Marsha Falco

Manufacturer(s): Set Enterprises

Please Login to use shopping lists.

Product Description

Five Crowns Junior designed especially for kids! Kid-friendly version of the classic Five Crowns game with simplified cards and rules Just as exciting as the original Great way to teach kids basic rummy concepts that are simple enough for a 5 year old, but with enough strategy that it’s fun for all ages! Five Crowns Junior is a must-have for parents and grandparents who love Five Crowns! It simplifies the adult favorite and makes it fun for all ages!

Based on the same principles that make Five Crowns such a great seller, Five Crowns Junior is a five-suited, rummy-style game with a rotating wild card. The rotating wild card keeps players on their toes and the crown jewel and bandit scoring chips add tons of laughter for kids of all ages.

Product Information

  • Designer(s): Marsha Falco

  • Manufacturer(s): Set Enterprises

  • Year: 2013

  • Players: 2 - 4

  • Time: 30 or more minutes

  • Ages: 5 and up

  • Weight: 303 grams

Product Reviews


Average Rating: 3.6 in 5 reviews

Sort reviews by:

Fun... good family card game... but no strategy
November 24, 2006

You start with a hand of 3 cards on the first round, 4 on the second, 5 on the third, etc. up to a 13 card hand. Your goal is to make set, and runs, and "go out" first.

The other players all get to go once more and try to rid themselves of cards. Cards that can't be played give you points, the winner of the game being the one with the fewest points after the last (11th) hand.

The major flaws in this game are that 1) there is little interaction between players which results in excess randomness determining the outcome of the game, and that 2) since everybody gets "one last turn" after you go out, there is no real strategy, or suspense, and again your fate rests almost completly in the hands of random chance.

In spite of this, this is still a fun, light game that will appeal to players looking for a light, simple, light game that they don't have to think too hard about...because it is light.

Note: this review refers to a different release of this product.
by Kevin
Remains a favorite, beginner to expert
February 22, 2002

As with all card games you have to get the cards

some times you just get lucky or not

Five Crowns with five sutes and one extra card

dealt each hand as the wild card changes is fast paced and as challenging as your level of play

The idea of the game is to collect sets of same number cards and or sequences of same sute when your hand is compleat you go out trying to catch your opponents with unplayable cards in there hand thus scoring them points player with lowest points wins

Our group plays cards very competivly every thing from Ono to Pinochle allways trying somthing new Yet five crowns remains a favoret

of the newcommers and the old dogs even our children love it

Note: this review refers to a different release of this product.
Gin Rummy + Extra Suit + Oh Hell = Five Crowns
March 06, 2001

Five Crowns is five-suited gin rummy with an Oh Hell mechanism thrown in (start at 3 cards and deal one additional card per hand until you reach 13 cards). The number of cards dealt determines which number is wild for that hand (3's are wild on the first hand, 4's on the next, etc.). There are two decks of cards plus six Jokers, and the aces and twos have been removed. So, other than these modifications, the game is gin rummy.

I like rummy, but for some reason Five Crowns doesn't appeal to me. The increased number of wild cards (16 each hand) means each hand is fairly quick since it is easy to go out. In fact, it is not unusual for someone to go out on their first or second draw. Maybe that is what doesn't work for me: that many wild cards makes the game heavily impacted by luck.

Anyway, if you are a big rummy fan this is probably worth picking up. I recommend Mystery Rummy Case No. 1 over Five Crowns, though.

Note: this review refers to a different release of this product.

Show all 5 reviews >

Other Resources for Five Crowns: Junior:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.