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List Price: $60.00
Your Price: $54.99
(Worth 5,499 Funagain Points!)
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Patchistory is a strategy board game with cards that symbolize historical heroes and wonders, with the whole game being divided into three eras. During the game, you acquire these cards through auctions and expand your territory by placing cards so that they overlap one another in a 5×5 space in the first era, a 6×6 space in the second era, and a 7×7 space in the third era. When your land – that is, the layout of your cards – is well built, the card fuctions are activated. You can earn victory points with diplomatic actions, domestic politics, war movement, the actions of production, etc., and at the end of the game, the person with the highest score after the third era wins.
Because you can make combos with lots of features on historical cards and you can score in various ways, Patchistory will give you another new exciting play every time it hits the table.
Players: 2 - 4
Time: 120 or more minutes
Ages: 12 and up
Weight: 1,527 grams
Average Rating: 2.5 in 1 review
Patchistory is a game with a lot of potential, that I can see a lot of people enjoying... But sadly, due to a poor design choice, the person in question will be the person winning. The key flaws with this game are as such:
1) The rules can be a little confusing if you are not paying your fullest attention to it. I found that it took about an hour and a half of playing before I actually got completely fluent with how the game worked. I was not the only person around the table that felt this way.
2) The game is horrendously balanced. This is one of those games that rewards the winning players and punishes the losing players, those of you that have played Risk and made a tiny mistake early on and spent the entire rest of the game regretting that will find similar feelings here. Me and the guys I was playing it with found that you NEED to buy a purple diplomacy square as quickly as possible, or you will find yourself unable to do anything for the rest of the game.
We found that, due to the rules favouring the player in first place, catching up is nigh impossible, meaning that, if you are in last place by the end of the first round, you'd probably best scoop and go home, as you will spend the rest of the game as the whipping boy of everyone else around you, with no hope of catching up, specifically due to the "End of Era" bonus'. These are bonus' given to whoever has the most of certain things, and penelties given to those that have the least. And these can very easily stack up to be hefty rewards to those in first place, and completely removing all resources from those in last.
This game could have easily been improved by switching this around, and giving those in last place a chance to catch up with the rest, whilst ignoring the players in first, giving everyone an incentive to keep playing.
3) This game is a marathon... The game is split into three rounds, our first round took an hour and a half to complete, although we were still learning the rules. so, I suspect that fully knowing the rules could cut that in a quarter to a half, but that still means that, at the minimum, this game is 2 hours+ And with no real variation on the gameplay, this game is probably best enjoyed playing only 2 of the 3 rounds... And I find it hard to accept a game is good when nobody wants to play it through to the end properly.
At the end of the game, we held a vote and noticed that the only person that actually liked the game was the person who had been dominant the entire match, whereas the rest merely thought it to be a rather tedious and boring escapade.
If you like games like Risk, those that are realistic in their portrail of "Survival of the fittest" then you may find this game to be enjoyable, but if you do not like a game that does not give any of the losing players an incentive to keep playing, I would give this a miss. I, personally, have no wish to ever play this game again.