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Gear & Piston: Engineer & Assistant and Overheated
 
 
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Store:  Strategy Games
Series:  Essen 2013 Releases
Format:  Board Games
Other:  Christmas 2015 Sale

Gear & Piston: Engineer & Assistant and Overheated

mini expansion's


Your Price: $14.99
(Worth 1,499 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here.


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Ages Play Time Players
8+ 30+ minutes 2-6

Manufacturer(s): LudiCreations

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To play this game, you must have:
Gear & Piston (Restocking)
$59.99

Product Description

Engineer & Assistant the first mini-expansion to Gear & Piston, it contains 10 Engineer Assistant tiles.

At the start of the game each player is dealt one random Engineer Assistant tile. The players may look at the assistant tile they received but the tile is kept secret from other players. The tiles are placed face-down on the table, with the 1VP scoring symbol facing up.

Each Engineer Assistant has a unique special ability that may be used only once during a game. The special ability can be used by turning the assistant tile face-up thus revealing the assistant to the other players. An unrevealed Engineer Assistant is worth 1 VP at the end of the game.

Each tile is revealed either at the start of the round or at any time. If multiple assistants are revealed simultaneously, they are resolved in turn order starting from the first player.

Each portrait on each tiles will bear the likeness of a Gear & Piston Kickstarter backer.

Overheated the second mini-expansion to Gear & Piston, it contains 2 Explosion tiles.

The two Explosion tiles are shuffled into the bottom half (roughly estimated) of the Junk Parts deck. If an Explosion tile emerges from the deck when refilling the Junk Yard the effect takes place immediately and the Explosion is resolved.

If a player draws an Explosion tile when drawing blind, then the player may decide to do one of the following: 1. Resolve the explosion immediately by showing it to all players and draw a new tile from the Junk Parts deck. or 2. Keep the tile in hand for later use. When a player decides to keep the tile in hand, then the player may then decide to discard it or resolve it during the “Adjust Volatility and discard a Blueprint” part of the “II. Resolve Actions” phase. If the tile is not used during the game, then it has no effect.

When an Explosion tile emerges from the Junk Yard deck or is revealed from a player’s hand, an explosion occurs. Players having the automobiles with the most Volatility must discard a part from their automobile. A player may choose the part to be removed but a junk part must be chosen if there are any in the automobile.

Product Information

  • Manufacturer(s): LudiCreations

  • Year: 2013

  • Players: 2 - 6

  • Time: 30 or more minutes

  • Ages: 8 and up

  • Weight: 90 grams

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