List Price: $39.95
Your Price: $31.99
(Worth 3,199 Funagain Points!)
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A race game where players get a secret agenda giving them a personal stake in each of the monsters. Players take turns moving the monsters toward the finish. You can only move a monster that hasn't been moved yet on a given round. All monsters move forward a die roll but if you are moving a monster that doesn't score high for you, you can waste its movement by zig-zagging or wandering into non-native terrain that costs two move points for each square.
Monsters can attack one another (another great way to slow down a monster you don’t like is to beat on it).
Each monster has special powers and a special attack and defense that randomly comes up when a “wacky attack die” shows, “sword”, “shield”, or both. Monsters move into their native terrains as easily as they would blank squares and get a defensive bonus when in a native terrain square.
After three monsters have crossed the finish line, everybody counts up the points they get for those three monsters according to their secret agenda. Example: Dragon, Pixie, and Minotaur finish in that order. My hidden agenda has a 5 next to the Dragon, an 8 next to the minotaur, and a 3 next to the Pixie so I score 16 points. If two players tie for score, you compare the finish of the top monsters on their hidden agendas.
Players: 2 - 10
Time: 120 or more minutes
Weight: 1,089 grams
- 8 double sided full color map boards
- 4 page rulebook
- 4 summary cards
- 25 monster cards
- 25 tracking clips
- 1 standard movement die
- 5 attack dice
- 1 special wacky die