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For Sale
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For Sale

tuck box edition

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Ages Play Time Players
10+ 30-45 minutes 3-5

Designer(s): Reiner Knizia

Publisher(s): FRED Distribution

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Product Description

Bid and bluff your way to purchase the most valuable real estate for the lowest amount of money, then turn around and sell those houses (and shacks) for cold hard cash. Be the richest mogul at the end of the game to win this Stefan Dorra classic.

During phase one, players must decide how much of their spending capital to invest in available properties, knowing that their own actions in the second phase could turn those properties into extremely lucrative bargains or crushing losses.

Product Information

Product Reviews


Average Rating: 4.4 in 16 reviews

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A brilliant and fun auction game
May 30, 2012

This auction game has proven to be one of the most popular games of the modern era as a quick and fun card game, and deservedly so - it's such great value, and there's room for it in virtually every collection. For Sale is rightly called by some The King of Fillers, because it has everything you could ever want in a filler game - it's fast, it's fun, it's interactive, and it's easy to learn.

The game comes with high quality attractive cards (featuring properties, and currency cards) and money chips, and the gameplay consists of two phases. The first phase is an auction as players bid to purchase properties. The second phase of the game has players simultaneously choose and reveal these properties in an effort to get the most money for them, and choosing a property while not knowing what others are going to choose is a big part of where the fun lies!

Of all the card games I own, especially those which work with people who don't normally like games, I would put For Sale near the top of the list. It always goes over well! The artwork is great, especially since each card has a different animal pictured on the property, so this can be a point of humour when auctioning off the different buildings. There's lots of tension during the auction phase, and the simultaneous auction for the currency cards at the end often features lots of hilarity, with both groans and pleasant surprises. What more could you ask for in a satisfying auction game that plays in about 15 minutes?

This is an amazing game, given the amount of fun and tension it packs into a short time, and how accessible it is. If you don't have this in your collection yet, now is the time to get it.

EndersGame, BGG reviewer

Note: this review refers to a different release of this product.
Fun and profit in the real estate market!
January 29, 2009

Design by: Steffan Dorra
Published by: Gryphon Games
3 – 6 Players, 10 - 20 minutes
Review by: Greg J. Schloesser

For Sale was originally published in 1997 by FX Schmid, a firm that has since discontinued its board game line. Since discovering the game, it has remained one of my favorite fillers. It is easy to learn, fast and fun to play, and packed with angst-inducing, quick bidding rounds. I’ve played dozens of times, and it never fails to satisfy. The game has been in-and-out of print over the past dozen years, and has recently found new life with the Gryphon Games edition.

Players represent real estate investors, hoping to purchase various dwellings – from the lowly cardboard box to the mega-modern space station – then sell them for a handsome profit. Players begin the game with a meager sum of 14 coins and must wisely spend these to acquire properties. Properties range in value from 1 – 30, with less being used depending upon the number of players.

Each turn, a number of properties equal to the number of players are revealed. Players bid coins in a clockwise fashion, either raising the bid or folding. The actual coins bid must be placed on the table, visible to all. When a player withdraws from the bidding, he acquires the lowest- valued property still available, and retrieves ½ of the coins he bid, rounded down. Take note: this is ½ the value bid, which is a reversion to the original FX Schmid version. The UberPlay version of the game changed this rule, having players retrieve one-half the NUMBER of coins they bid.

The high bidder gets rewarded with the highest valued property, but must surrender the entire amount bid to the bank. So, the cost for remaining in a bidding round steadily escalates, and for the victor can be quite costly. It is important to consider the spread of properties available, as sometimes it is worth withdrawing early if the low properties still carry a decent value. Additionally, low-valued properties can sometimes be sold for handsome profits if the value of checks available later in the game is appreciable.

Several rounds of bidding are conducted, with new properties revealed each round, until all properties are purchased by the players. At this point, the second phase of the game ensues, wherein players will sell their acquired properties, hopefully for significant profits.

A number of checks equal to the number of players are revealed each round. Checks range in value from 2 – 15, with two blank checks included. There are two of each value, so the spread can be quite large.

Players then play one of their acquired property cards face-down, and simultaneously reveal them. Checks are then distributed to the players based on the value of the property they are selling. The player who played the most valuable property is rewarded with the highest valued check, and so-on down the line, with the player offering the lowest- valued property receiving the most meager check. The same type of decision-making goes into this round as when bidding on properties. This procedure continues until all properties have been sold.

At that point, everyone totals the value of his checks and remaining coins. The player with the greatest total claims the victory and title of 'Real Estate Tycoon'. Players desiring a longer game can play several rounds, with the player having the greatest cumulative total over these rounds emerging victorious.

This new version has maintained some of the controversial changes that were made in the previous UberPlay edition, but reverts back to the original FX Schmid rules on other issues. As mentioned, this new edition reverts back to the original rule rules wherein a player must pay one-half of the dollar amount bid – rounded UP – when dropping out of an auction. Some of the changes in the UberPlay edition that were maintained include the increased card mix, and the requirement that players increase the amount bid, not simply match the previous bid.

These are important changes, and in the past, their merits have been the source of heated debates on various internet discussion forums. Some folks steadfastly maintained that the original version was better, while others championed the changes. I honestly enjoyed both versions, and wouldn’t hesitate playing either of those or the new Gryphon Games version.

As mentioned, I consider For Sale to be one of the best fillers on the market, and I am happy to see it once again available. The bidding rounds are usually swift, yet present the players with tough choices. Players must assess the spread of properties or checks available, and then make judgments as to how much they are willing to bid or offer to secure the one desired. Bidding can escalate quickly, and often force players to pay more than planned, or settle for a lower-valued property. For Sale is a game with simple rules, easy to learn, yet filled with a continuous stream of tough choices. All of this is packed into an exciting 10 – 15 minutes. What a value!

Note: this review refers to a different release of this product.
by Schloesser
For Sale is now For Sale!
September 14, 2008

I have been looking for For Sale and I found it for sale as a pre order at FRED distribution. Apparently, they are in control of the reissue. I will be waiting to get this new edition with anticipation as I loved the older version. I put a game on pre-order and it will be available soon.

Note: this review refers to a different release of this product.

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