Ticket to Ride: 10th Anniversary Edition
List Price: $100.00
Your Price: $79.99
(Worth 7,999 Funagain Points!)
from 43 customer reviews
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First introduced in 2004, Ticket to Ride has continued to delight millions of board game fans worldwide. This year the award-winning train adventure game turns 10 years old and it's time to celebrate with this very special Ticket to Ride 10th Anniversary Edition!
The Ticket to Ride 10th Anniversary Edition comes in an oversize game box featuring new cover design and graphics. It includes a giant US board map that is 50% larger than the original. It still uses the classic US routes, but with new illustrations and design. There are 5 sets of finely sculpted custom plastic trains, each featuring a different type of train car and unique paint scheme reminiscent of toy trains of yesteryear.
This special 10th Anniversary Edition is a "must-have" for Ticket to Ride fans. The game play remains faithful to the original classic US map version – but the new design, illustrations, oversized map and especially the new custom trains and tin storage boxes – take the Ticket to Ride experience to a whole new level.
Alan R Moon
Days of Wonder
Players: 2 - 5
Time: 30 - 60 minutes
Ages: 8 and up
Est. time to learn: 5-10 minutes
Weight: 2,793 grams
Current Sales Rank: #113
Customer Favorites Rank: #16
Language Requirements: Game components are printed in English. Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.
- 1 Giant Board map of North American train routes with all new illustrations
- 5 Tin Boxes, each with 48 finely sculpted trains
- 5 Wooden Scoring Markers
- 1 Multilingual Rules Booklet
- 110 Train Cards with all new illustrations
- 30 Classic Destination Tickets
- 35 Destination Tickets from USA 1910
- 4 Destination Tickets from Mystery Train
- 1 Longest Route/Globetrotter Bonus card
map collection volume 2
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List: $20.00 $16.16 (19% savings!)
Average Rating: 4.7 in 43 reviews
This is an absolutely terrific family game. We got it last Christmas and played it everyday of the Christmas vacation. A year later and it is still the most played board game in our house. My husband, who is not much of a game player, enjoys this game enough to play two rounds at one sitting. It is easy to learn. It plays in an hour or less. It does require some strategy so it not a brainless game. I highly recommend this game.
Although I played these games out of sequence, I can see now the relation between the Europe and Märklin editions. This is the parent game for the series, and from some of the reviews I read it was said by some to have some bugs and glitches. Others have said it's good but needs tweaking. Well I recently got a hold of the unrevised edition and played it just this weekend against my friends Kevin and Chris. Kevin won (but just barely) I came in second, and Chris was left holding the bag. I got the 1910 expansion, but we did not play the 1910 version, only the basic version.
I gotta tell ya, there's nothing wrong with this game, I actually like it better than Märklin, and it's a close second to Europe. I don't see where it needs tweaking, it seems to have less bugs in it than Märklin and Europe.
The set up is easy and game play with the smaller cards is more manageable, there's less space taken up on the edge of the table and more room for beer, plus it's a familiar place, the US of A. Upside down, I'm still able to determine where my routes are and how to finish my route tickets. With the other versions, this is a little harder, even if you're familiar with Europe, and Germany (or not) it is still harder to read upside down. I would even be willing to bet that Europeans have the same trouble I have with their maps, as they have with the T2R USA map. The more you play them the more you'll become familiar with the cities, and eventually have no trouble finishing your initial route tix, hell you might even get good enough to fill in more tix? All in all a great series, and a lot of fun to play. I see that they have a CDROM version coming (or already out) and it appears to have the whole world to play on. Personally I like PC games, but board games tend to be more fun. I'm still hoping that Alan R. Moon will develop an Asian and Australian board versions so we can have the whole world to conquer with our little plastic trains. It would also be cool if he would revise the European version to include part (or all) of the actual Orient Express which if you got it completed, you get extra points, or simply win hands down! Hmm....perhaps he could develop the Asian version to played in conjunction WITH the European version? Of course you'd obviously have to use both the boards, and all the trains from both games for this to work, but who knows, could be fun? It would be helpful if the Asian version could also be played as a stand alone game as well, not just as an expansion. I can also envision an East Meets West railroads extension for T2R as well, if you complete a train from the east coast to the west coast, you get the gold railroad tie (nail) for again, either extra points or an automatic win. Also looking forward to an airline version too!
But until then, these 3 games Ticket To Ride (T2R), Ticket To Ride: Europe (T2RE) and Ticket To Ride: Märklin (T2RM) are an excellent series of games, and it won't stagnate your game closet to have them all, each has aspects, and slightly differing strategies, enough to each have it's own merits. I own T2R, T2RM and T2R:1910 soon I'll have them all! It's snowballed into 3 board games, one expansion set, an online edition, and now a CDROM, plus it won for game of the year at Spiel Des Jahre there must be something to it to justify all that, 5 stars!!!!
And remember you can't pass "GO" if you don't play the game!
I've played this game with neighbors and family members and everybody likes to play. The rules of the game are fairly simple and straightforward and make for a lot of planning throughout the game.
To reduce the luck in the game a touch, we stole something from the Europe version of the game. We make two stacks of destination tickets (those worth 13 or more and those worth less than 13). When dealing and giving out 3 destination tickets, you get 2 from the lower-valued stack and 1 from the higher-valued stack.
Gamers and non-gamers both love Ticket to Ride and can play at the same table in a competitive game.
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