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Epic Resort
 
 
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Store:  Strategy Games
Theme:  Pirate
Format:  Board Games

Epic Resort


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Ages Play Time Players
13+ 60-120 minutes 2-4

Manufacturer(s): Floodgate Games

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  • WARNING: Choking Hazard - Small Parts

Product Description

After a long run of dungeon delving and monster slaying, the heroes need a vacation -- you have set out to build an Epic Resort worthy of their presence. You’ll leverage your workers’ talents and attractions’ abilities to draw in hapless tourists and fantasy heroes who are ready to spend some gold and get much needed rest. However, the more you lure in the more likely pirates, two-headed giants and other relentless monsters will attack!

Heroes may defend your attractions (losing precious health), or dodge out of the way...letting the monsters devour a bevy of unsuspecting tourists. By earning points from attractions and heroes, cleverly managing your workers, and finding just the right time to throw your lazy peons into the jaws of a hungry dragon, you will be victorious by building the most Epic Resort!

Product Information

  • Manufacturer(s): Floodgate Games

  • Year: 2014

  • Players: 2 - 4

  • Time: 60 - 120 minutes

  • Ages: 13 and up

  • Weight: 1,015 grams

Product Reviews

 
 
 
 
 

Average Rating: 3 in 1 review

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Not what I expected, not bad not great
October 01, 2015

I was very excited about this game when I picked it up, it sounds adventurous and EPIC! When in reality it's just a long game that progresses slowly and isn't very rewarding at the end. We've had the game for a while and only played 3 times. It would be best with the 4 players (which is the max) I could see it providing a much better experience with 4. 2 players is just slow and boring. You get everything you want, and by the end of the game we're just waiting for the last monster card to show up so we can just count points and get the game over with. I like the mechanics, I like the theme and I even like how it plays, it just didn't deliver the UMPH it seemed like it had. Again I haven't played 4 players and can see how that would make it more of a competitive and strategy game. There are simply too many things you can and want to do on a turn and with 2 players you almost always get to do exactly what you want, which towards the end of the game means you're just waiting for the end to score. Scores have been 1 point away from each other every game, which I also don't like. Sure it's close and makes you anxious, but you just can't ever really swing the game in your favor and there's too much chance (left to luck of the draw) to really strategize. Over all it's fun and I will give it a couple more plays but so far it hasn't earned a permanent spot in my collection and with Christmas coming up, someone I know is getting there own (used) copy...

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