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Munchkin: Gloom
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Munchkin: Gloom

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Play Time Players
60 minutes 2-6

Designer(s): Steve Jackson

Manufacturer(s): Atlas Games

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Product Description

In Gloom, you take control of a family of miserable people and make them more miserable, trying to become the most miserable family of all before you kill your family off.

The world of Munchkin, by contrast, contains plenty of happy people. Warriors who slay monsters, adventurers who grab loot, heroes who level up. Heck, halflings who stay at home eating pie all day. But the world of Munchkin is also sad and benighted, a place where those very same Munchkins are all too often backstabbed by buddies, dined on by dragons, and discovered by doom ducks. Heroes delve too deep, plummet down pits, and lose their loot — and that's before they die.

Now what if you combined Gloom with Munchkin? Keith Baker of Atlas Games is doing just that! In Munchkin Gloom , players shepherd their parties through terrible travails and troublesome tribulations until — inevitably — they perish in pain. Naturally, the most miserable fellowship wins.

Product Information

Munchkin: Gloom has the following expansions available:

Munchkin Fairy Dust 15-card expansion Out of Stock

Munchkin Santa's Revenge 15-card expansion Out of Stock

Munchkin Reloaded Out of Stock

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Product Reviews


Average Rating: 3.3 in 29 reviews

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Funny with an experienced player
March 10, 2006

This is the ultimate RPG card game that makes fun of RPG's. I'm not a huge RPG player, but I've kind of dabbled in it, and playing Munchkin hits just the right balance between RPG and "let's make fun of RPG's" for me.

I agree that the rules can be confusing for first-timers, and it helped exceedingly to have an experienced player on board for the first few games to get the hang of it.

The beauty of this game is that when you are small and weak, those "unbeatable foes" usually have some caveat, like they will not chase you if you are level 3 or less, so you can back away quietly in that situation.

It is almost essential to make alliances with the other players at the right time so your combined forces can slay the monster. However, this is usually when the other player(s) take the opportunity to stab you in the back with a wandering monster or something. Trying to get out of a battle that gets too deep as a flurry of cards is cast down is almost as fun as winning the easy battles.

You have to see how using cards can nullify other cards, and hopefully you have that one last "trick" up your sleeve that helps you win by the hair on your chin. The sex changes, curses, and other "surprises" that happen along the way add to the fun!

This is a FIRST RATE game that I absolutely love playing. Once you get the hang of it, the reply value is very high since the stars never line up the same way. Each game is different.

If you want some lighthearted RPG cardgame fun, this is a great diversion.

Note: this review refers to a different release of this product.
Where's the Fun?
December 30, 2005
Munchkin was included as a free game in a set of games I bought recently. I was a bit suspicious why the store owner would have given away a fairly clever-looking game for nothing, then I played it with some friends.

The few cards you are given to begin the game hardly prepares you to do battle with any "monsters," and the humor of the card descriptions soon gave way to confusion when we "opened the dungeon door" (turned over our first card) and were faced with an almost unbeatable foe.

Starting players out at level one and making them human (without rank) almost dooms you to either playing interminable meaningless rounds at level one before you can advance or suddenly dying before you are even able to get the hang of the game.

The rules seem to assume an awareness of this kind of game that those of us playing did not possess. In the end, we gave up on the game since it seemed to have given up on us early on. It was humorous to read the cards and laugh at Steve Jackson's witty characters and situations, but, as a game, it was more frustrating than entertaining.

I was relieved that I hadn't paid for the game, but I still felt somewhat swindled.

Note: this review refers to a different release of this product.
Great card game recreation of the RPG experience
July 08, 2004

Think of Munchkin as the Monty Python of card games. Is it the most polished card game out there? No. Does it layout everything in clear detail for you? Definitely not. Is it an incredibly amusing experience that has garnered a cult following? Yes.

I happen to be a member of this cult. In order to truly appreciate Munchkin, you really need to understand the genre of game that it is trying to mock - Dungeons and Dragons-style role-playing going horribly awry. Much like Monty Python, if you get the joke, it is great. If not, you're left wondering what all the fuss is about.

I have no doubt that the 'incomplete' rules are a part of the joke. The slightly inflated price tag and poor differentiation between the two sets of cards are the only things that keep this game from getting a four in my book. If you think you might enjoy this game, find a friend with a copy and play it before you buy it. If you get the joke, you'll find yourself buying a copy before the end of the night.

Note: this review refers to a different release of this product.

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