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Celestia
 
 
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Store:  Family Games, Card Games
Edition:  Cloud 9
Theme:  Ballooning
Genre:  Push Your Luck, Racing
Format:  Card Games, Board Games
Other:  Games for older children

Celestia


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Ages Play Time Players
8+ 30 minutes 2-6

Designer(s): Aaron Weissblum

Manufacturer(s): Quick Simple Fun Games

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  • WARNING: Choking Hazard - Small Parts

Product Description

In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft:

If you exit, you're guaranteed the victory points that come from exploring the current city. If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board. During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

Product Information

Celestia has the following expansions available:

Product Reviews

 
 
 
 
 

Average Rating: 4 in 5 reviews

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Great game, but wild card needs to be weakened
April 06, 2006

I played Cloud 9 for the 1st time this week. We played a two games with 3 players and three games with 4 players.

The rules are well written and the play was very smooth. However, there was one annoying thing we noticed. The 1st 3 games were won by the player who was fortunate enough to draw the most wild cards. Typically, wild cards did not get played until the owner of the wild card(s) was alone in the ballon.

We figured the wild card needed to be weakened.

Suggestion 1: Instead of the wild card being sufficient to pilot the ship, we made the wild card equal to any one card (owner's choice). As before, the owner of the wild card was never obligated to play it. We adopted this change and all the players thought it was a good upgrade.

Suggestion 2: Only allow one wild card to be used in any given trip. This might introduce some interesting strategy, especially if there are only two players left in the baloon. We did not try this one.

Suggestion 3: A player cannot use a wild card when flying solo. We did not try this one either.

The rules as written make this game a 4. Fixing the wild card problem makes this game a 5.

Note: this review refers to a different release of this product.
 
 
 
 
 
Easy fun for everyone
April 07, 2005

Out of the Box has the most amazingly brilliant formula for creating games. At first glance you would almost think their main goal is simply to make their games easy to learn. This IS a major selling feature of all of their games (it's definitely part of the reason that everyone I've played with likes their games). But the amazing part is that they don't sacrifice anything in the quality of the game, when making it easy to learn.

Cloud 9 is another great example of Out of the Box brilliance. It takes me 1 minute to explain the rules of the game, but once everyone understands it takes several plays to develop strategies.

For a detailed description of the rules see other customer reviews. I will merely impart a wee bit of strategy I have developed, in anticipation that you will try this great game. My strategy is simply this, don't look at your own cards. Until you actually have to see if you have the cards to make the balloon rise, don't look. Then you have the greatest poker face of all. No one can read from your expression whether to stay in the balloon or to jump, because you are as clueless as they are. Hey, it may sound silly, but it works for me.

In conclusion I will reiterate that this is a great light game. With easy to follow instructions and very attractive components, pick this one up. It is a blast for the whole family.

Note: this review refers to a different release of this product.
 
 
 
 
 
by
Great light game
October 26, 2004
Cloud 9 is one of those games that doesn't sound like it would be very fun just from reading the rules, but when you play it you are pleasantly surprised. The game is very simple and takes very little time to learn. The production quality is top notch. I've played it with both hardcore gamers and light gamers and both seemed to enjoy it. It's a great light filler that I look forward to playing again. For the price, you really can't go wrong.
Note: this review refers to a different release of this product.

Show all 5 reviews >

Other Resources for Celestia:

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