My Account
Your cart is currently empty.
Shop by Age Shop by Players Kids Family Strategy Card Party Puzzles Toys Extras
Pre-Order Games Ashland Store Eugene Store Facebook Facebook
Join Our Newsletter
Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Store:  Family Games
Edition:  Pickomino
Theme:  Chicken
Format:  Dice Games


English edition 2015

Funagain Games does not stock this edition of this title [], usually because it's out of print.

Notify me if/when this item becomes available:
(you will be asked to log in first)

Ages Play Time Players
8+ 20-30 minutes 2-7

Designer(s): Reiner Knizia

Publisher(s): Zoch

Please Login to use shopping lists.

Product Description

Pickomino is a fast paced press your luck dice game where two to seven players, ages 8 and up try to obtain fried worms for their chickens, so that they do not go hungry. Of course, anyone who doesn't manage to grab a worm off of the grill can help himself to those of his opponents.

Each turn players roll their dice and set aside all those matching any single chosen value. The remaining dice are rolled and any value that has yet to be chosen is set aside until the player stops and takes a tile or busts and puts their last tile back. If all the values shown have already been set aside, it is a bust. When a player busts and fails to take a tile they must also turn the highest tile face-down.

Product Information

You might be interested in these related products as well:

Yahtzee Game Folio Edition Out of Stock

Product Reviews


Average Rating: 3.5 in 2 reviews

Sort reviews by:

by Greg J. Schloesser
Push your luck fun
November 10, 2010
Designer: Reiner Knizia
Publisher: Zoch and Rio Grande Games
2 – 7 Players, 30 minutes
Review By: Greg J. Schloesser NOTE: This review was first published in Knucklebones magazine When I first played this Reiner Knizia push-your-luck dice rolling game, I must say I wasn’t terribly impressed. Several folks tried to convince me that this was due to the fact that we played with a game maximum of 7 players, which caused the session to drag on and on. I was willing to play again to test their theory. Sure enough, playing with four players, the game is much better. It still isn’t fantastic, but acceptable as a light, fun filler. I do find the game a bit frustrating, as it is very easy to gather several dominos, only to see them quickly stolen by your opponents. But, for a game that is by its nature a luck-driven affair, I guess this is something one must accept. The game consists of 16 dominos depicting numbers from 21 – 36, as well as 1 – 4 worms each. Worms? Sure! You see, players are ravenous chickens, and their favorite meal, of course, is barbequed worms! The components are completed with six dice, each of which has the “6” pip replaced by the graphic of a worm, which bears the value of “5” in the game. The dominos are set in numerical order in a row known as the “grill”. Each turn, a player will roll the six dice, decide which of those dice he will “save”, and which he will re-roll. A player may save all of the dice depicting a particular number, but only if he has not already saved dice depicting that number on a previous roll this turn. He may then re-roll the remaining dice, and repeat this procedure. A player can continue rolling dice as long as he rolls a number he hasn’t previously saved, or until he selects a domino. At any point following a roll wherein a player is able to save a die, the player may elect to not re-roll and take a domino. A player may take a domino from the row on the table if the total of his saved dice is greater than or equal to the domino he takes. However, in order to do this, the player must have saved at least one die depicting a “worm”. If not, then he must either continue to roll, or end his turn if he can no longer roll dice. When a player takes a domino, it is stacked face-up in front of him. Dominos taken on subsequent turns are stacked on top of previously taken dominos so that only the most recently acquired tile is exposed. This is the only domino that is at risk of being stolen by one’s opponents. If the total of a player’s saved dice exactly matches the exposed domino of an opponent, the player may steal that domino, placing it atop his stack. When a player is unsuccessful on a turn – meaning he could not acquire a domino – the injury is more severe than simply not securing a tile. The player must also return to the “grill” the top domino from his stack of acquired tiles. The moral here is that you’d better be successful on your turn, or else it is going to hurt. Failing on a turn, however, does serve to shorten the duration of the game. Each time a player is forced to return a tile to the grill, the highest-valued tile in the grill is inverted and is no longer available for the players to acquire. The game ends as soon as there are no longer any worms to acquire on the grill. When the game ends, players tally the number of worms on the tiles they have acquired. The bird … er, player … with the greatest number of worms gets clucking rights. Although very high on the luck scale, the game is amusing. There are a few decisions to be made, predominately centering on which dice to save on each roll, and whether you should continue to roll or be satisfied with the total you’ve already accumulated. While causing some occasional angst, these decisions aren’t terribly taxing, and the consequences generally are not dire. The main decision: push your luck or not. So, the final assessment is that Pickomino is a game that is an amusing filler and one that should be a pleasant diversion. It should also prove popular with folks outside a regular gaming group, as the rules are easy to learn, the game plays relatively quickly (so long as you don’t play with 7 players!), and the result is rather satisfying. Pickomino isn’t going to be a classic that will be around 30 years from now, but it will be enjoyed no matter how long its life span may be.
Note: this review refers to a different release of this product.
by Roy L.
Deep, Fun, and Fast; Makes Yahtzee Obsolete
November 28, 2005
Misleadingly compared with Yahtzee, this game is both deeper and more fun. Like Yahtzee, and many other dice scoring games, players seek to maximize their points through a series of rolls of a set of dice (8 in this game), but the similarity with Yahtzee pretty much ends there.

Pickomino adds player interaction through the option to steal points from opponents by trying to roll to take a scoring tile they have already collected, it also adds the usual clever Knizia game leveling end mechanics (though the effects of failed turns, which force players to replace a scoring tile and remove another tile from the game) that turn almost every game -- nor matter how far ahead one play gets early on -- into a close contest. The nice bits, in the form of attractively and whimsically illustrated scoring tiles, add to the fun. If you enjoy Yahtzee, you will probably find that Pickomino a step up (you may never play Yahtzee again); if you've never tried a dice game before, this is a great place to start.

Note: this review refers to a different release of this product.

Other Resources for Pick-omino:

Board Game Geek is an incredible compilation of information about board and card games with many descriptions, photographs, reviews, session reports, and other commentary.