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Ascension: Dreamscape
 
 
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Store:  Strategy Games, Card Games
Series:  Ascension
Theme:  Fantasy

Ascension: Dreamscape


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Ages Play Time Players
13+ 30 minutes 1-4

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Product Description

Join the heroes of New Vigil as they explore the exciting possibilities that await them in the Dreamscape! A new realm of power and opportunity has been unearthed, beckoning those brave enough to venture into unexplored territory! New Insight resource allows players to acquire exclusive Dream cards unavailable to other players! Use the Dreamscape to access the powerful new Vision cards, as well as Heroes and Constructs! Playable as a stand-alone 1-4 player game, or combine with other Ascension games to play with up to 6 players!

Product Information

Contents:

  • 214 Cards
  • Game Board
  • Rulebook
  • 30 Insight Tokens
  • 50 Honor Tokens
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Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review

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One of the favorite expansions so far for Ascension
June 07, 2016

Executive Summary:
Ascension Dreamscape is the 9th expansion to the Ascension line of deck building card games. This expansion includes a new mechanic called Insight that is collected by players as cards with the keyword Dreamborn appear in the middle row. This Insight is used to buy cards from each players individual Dreamscape Deck which consists of cards that are not part of the regular row of middle cards. Like the Ascension games before, players gain honor through obtaining cards or defeating monsters found in the center at a high level. At the end of the game, the player with the most honor between cards that have honor and the honor they have collected is the winner. This mechanic worked in previous versions and continues to work to this date.

Gameplay:
Setup: Setup is like the previous Ascension games. Each player is given 10 cards for their starting deck (8 Apprentice and 2 Militia). The amount of Honor that the players are battling for is determined by the number of players which is 30 points per player, so in a two player game, they are battling for 60 points of Honor. The difference to other Ascension games is that each player is dealt five cards from the Dreamscape deck. Players pick three to form their individual Dreamscapes. Six cards are dealt from the Ascension Deck and placed in the center of the table.

Playing the Game:
On a player's turn, they play their hand of cards and purchase from the center row cards to add to their deck or defeat monsters. When a card is removed, another card is added in its place immediately. If a card is turned over and has the word Dreamborn on the card, then each player receives an Insight token and the player that buys that card acquires an additional Insight token. Players may spend their Insight at anytime during their turn and purchase cards from their Dreamscape. Dream cards are like other cards in that there are Heros and Constructs that will be added to your discard pile and then later drawn with your other cards. But there are Vision cards that once purchased, they immediately are used by the player and discarded or could stay in play depending on the card. And these is the major change to Ascension

Play continues until all Honor is claimed and players then total their Honor collected and the Honor found on the bottom of their purchased cards and whoever has the highest sum is the winner.

Pros:
Ascension grabbed our attention when this game was first seen at GenCon in 2010. What stood out was the mechanic of not killing other players but instead trying to defeat monsters and collect the limited pool of honor. It's great to see after 6 years how they can still add elements to the game to make it fresh for longtime players. While the artwork is hit or miss with people, the Dreamscape cards are light and airy making them easy to identify.

Cons:
If you haven't played a lot of Ascension you can tell the Insight mechanic is an add on and felt a little out of place. It doesn't break the flow, but one can tell that it is just another level to this game. Another item that is a nit, what is up with the insight tokens being round and rolling all over the table, off the table and so forth. The color of them is great, but in the games we played, people were like "I swear I had more Insight than this" and sure enough, one had rolled away. Font is small on some of those cards and probably should consider this when publishers are sticking flavor text on the cards that could be deleted. The gloss was a bit shiny and people would often need to pick up the cards to read, a minor issue, but still slowed down the game considerably as the card would get passed around.

Final Thoughts:
For a quick deckbuilder, this is the game for me. I am very happy that I have added this to my collection and would play this over Star Realms. Yes, the setup may be more to it, but that is okay. The game can be swingy at times, but that just means you need to adjust your strategy, plus there is no problem setting it up again and giving it another play.

Other Resources for Ascension: Dreamscape:

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