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Store:  Strategy Games
Edition:  Agricola
Series:  Agricola
Theme:  Farming / Ranching
Format:  Board Games


Revised Edition

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Ages Play Time Players
12+ 90 minutes 1-4

Designer(s): Uwe Rosenberg

Publisher(s): Mayfair Games, Asmodee North America

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Product Description

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The game supports many levels of complexity, mainly through the use (or non-use) of two of its main types of cards, Minor Improvements and Occupations. In the beginner's version (called the Family Variant in the U.S. release), these cards are not used at all. For advanced play, the U.S. release includes three levels of both types of cards; Basic (E-deck), Interactive (I-deck), and Complex (K-deck), and the rulebook encourages players to experiment with the various decks and mixtures thereof.

Aftermarket decks such as the Z-Deck and the L-Deck also exist.

Agricola is a turn-based game. There are 14 game rounds occurring in 6 stages, with a Harvest at the end of each stage (after Rounds 4, 7, 9, 11, 13, and 14).

Each player starts with two playing tokens (farmer and spouse) and thus can take two turns, or actions, per round. There are multiple options, and while the game progresses, you'll have more and more: first thing in a round, a new action card is flipped over.

Problem: Each action can be taken by only one player each round, so it's important to do some things with high preference.

Each player also starts with a hand of 7 Occupation cards (of more than 160 total) and 7 Minor Improvement cards (of more than 140 total) that he/she may use during the game if they fit in his/her strategy.

Speaking of which, there are countless strategies, some depending on your card hand. Sometimes it's a good choice to stay on course, and sometimes it is better to react to your opponents' actions.

Product Information

Agricola has the following expansions available:

Product Reviews


Average Rating: 4.1 in 8 reviews

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Still has all the pizzazz so many years later
January 20, 2017

The classic that began it all, it was one I had the most questions with, nearly ten years after I first got it: does this game still have the pizazz that merits keeping it even in the face of newer Rosenberg Harvest games to my collection?

The short answer: a resounding YES.

I have the first reprinting of the game that featured what is charmingly known as "animeeples" rather than cubes to represent livestock. I don't know what's up with the reprint, which I hear conflicting reports about.

There's a kind of lovely flow to the play process—every round, you add an action space and send out your farming family to add fields and sow crops, create pastures and bring home animals, and of course somehow scratch out enough food to keep your family alive while scoring quite a few points.

The key to the enjoyment of Agricola are the occupation and minor improvement cards. The major improvements are the same every game, but even in the base game, you get a dealt hand of seven occupations and seven minor improvements out of quite a hefty deck to play with. Every single one is unique, and making the most of the synergies in your hand is vital to doing well. In fact, I'd say that the longevity of this game is due to these cards alone. In this way Agricola shares a certain combo-riffic quality with Magic: the Gathering and other collectible games—and for a much lower investment point, even if you get every single small expansion.

And there are so many of those. I thought for sure I would get bored with the smaller number of occupations that a 1-player or 2-player can use, but as it turns out, even with two extra expansions you're never going to run out of combinations. For maximum bang for your buck, you should get the decks named after countries—such as the Netherlands deck or the France deck, which are the ones I recommend the most.

There's so much to love about this game—but be forewarned: it's by far the most stressful of the series in terms of the "feeding your people" mechanism, especially in the solo game —however, for those who love worker placement, engine building, tough decisions, and infinite variability in every game, Agricola is unbeatable in the Harvest series.

By the by, a lot of gamers dislike the Forest and X-Deck additions to the game, since those add zaniness and unpredictability, but I find that for solo games, both or either add an extra incentive to visit that 3(2)-wood space and first ore space that otherwise wouldn't exist.

by Jarvis
Looks Intimidating, Easy to Learn
October 09, 2016

Played an version of this game that accommodated 5 players.

Pulling the game out of the box and setting it up for 5 players made it look incredibly intimidating. We went online to find a "How to Play" video, which left us confused at first. We found that it helped to pause the video and have someone read the instructions corresponding to the video.

Once everything was set up and we started playing, everything became clear and by the 2nd worker action in the first round, we were on a roll. Despite the instructions recommending the family version for first time players, we went with the regular version by only using the "E" deck. Instead of the 30-45 minutes per player estimate (so about 2.5 hours) it took us 5 hours to play. What held us up was trying to employ too many strategies at once or just plain old choice paralysis. We all agreed that the next time we played, we'd be using an sand timer.

We had an awesome time playing the game, and we're all looking forward to the next time we play.

The best way we described the game would be Settlers of Catan meets Farmville.

by Jarvis
December 08, 2013

Great! Fun! Complex! Engrossing! Why someone would give a game that clearly has hundreds of action cards a 1/2 star review because it's hard to play without English literacy skills is quite baffling.

Note: this review refers to a different release of this product.

Show all 8 reviews >

Other Resources for Agricola:

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