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Arkham Horror: The Card Game
 
 
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Arkham Horror: The Card Game


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Ages Play Time Players
14+ 60-120 minutes 1-2

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  • WARNING: Choking Hazard - Small Parts

Product Description

Something evil stirs in Arkham, and only you can stop it. Blurring the traditional lines between roleplaying and card game experiences, Arkham Horror: The Card Game is a Living Card Game of Lovecraftian mystery, monsters, and madness!

In the game, you and your friend (or up to three friends with two Core Sets) become characters within the quiet New England town of Arkham. You have your talents, sure, but you also have your flaws. Perhaps you've dabbled a little too much in the writings of the Necronomicon, and its words continue to haunt you. Perhaps you feel compelled to cover up any signs of otherworldly evils, hampering your own investigations in order to protect the quiet confidence of the greater population. Perhaps you'll be scarred by your encounters with a ghoulish cult.

No matter what compels you, no matter what haunts you, you'll find both your strengths and weaknesses reflected in your custom deck of cards, and these cards will be your resources as you work with your friends to unravel the world's most terrifying mysteries.

Each of your adventures in Arkham Horror LCG carries you deeper into mystery. You'll find cultists and foul rituals. You'll find haunted houses and strange creatures. And you may find signs of the Ancient Ones straining against the barriers to our world...

The basic mode of play in Arkham LCG is not the adventure, but the campaign. You might be scarred by your adventures, your sanity may be strained, and you may alter Arkham's landscape, burning buildings to the ground. All your choices and actions have consequences that reach far beyond the immediate resolution of the scenario at hand — and your actions may earn you valuable experience with which you can better prepare yourself for the adventures that still lie before you.

Product Information

This game has the following expansions available:

Arkham Horror: The Card Game: Dim Carcosa Path to Carcosa, Mythos Pack #6 Out of Stock

Arkham Horror: The Card Game: The Pallid Mask Path to Carcosa, Mythos Pack #4 Out of Stock

Arkham Horror: The Card Game: A Phantom of Truth Path to Carcosa, Mythos Pack #3 Out of Stock

Arkham Horror: The Card Game: The Unspeakable Oath Path to Carcosa, Mythos Pack #2 Out of Stock

Arkham Horror: The Card Game: Echoes of the Past Path to Carcosa, Mythos Pack #1 Out of Stock

Arkham Horror: The Card Game: Lost in Time and Space The Dunwich Legacy, Mythos #6 Out of Stock

Arkham Horror: The Card Game: Where Doom Awaits The Dunwich Legacy, Mythos #5 Out of Stock

Arkham Horror: The Card Game: Undimensioned and Unseen The Dunwich Legacy, Mythos #4

$14.95
$10.47
(30% savings!)

Arkham Horror: The Card Game: Blood on the Altar The Dunwich Legacy, Mythos Pack #3 Out of Stock

Arkham Horror: The Card Game: The Essex County Express The Dunwich Legacy, Mythos Pack #2 Out of Stock

Arkham Horror: The Card Game: The Miskatonic Museum The Dunwich Legacy, Mythos Pack #1 Out of Stock

You might be interested in these related products as well:

Arkham Horror: Hour of the Huntress Hard Cover Out of Stock

Arkham Horror: Ire of the Void Hard Cover Out of Stock

Arkham Horror: The Dirge of Reason Hard Cover Out of Stock

Product Reviews

 
 
 
 
 

Average Rating: 4.2 in 2 reviews

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by
Not the greatest game ever, but pretty good.
February 06, 2017

This is my first shot at a LCG. I love the Arkham Files series and have yet to be disappointed. This game is no exception.

Without getting crazy into it, you must complete a scenario within a giving limit (usually time) and there is certainly a good deal of luck involved with it. A bag of randomness makes even the simplistic task you thought you could easily do fail because you got a bad token. It's quite interesting but can be frustrating too.

Speaking of frustration, I now see the lure with LCG's. The core set will only let you play up to two people, after that you need a second core set. Seems like a cheap gimmicks to me when the game is advertised as 1-4. Still, coming from a former MTG player, I can appreciate knowing what cards I am buying each time. The game is good enough to keep me around and want to expand. But, I will not be buying a second core set. Would rather get the Dunwich expansion.

 
 
 
 
 
RDTN Podcast Review of another great LCG
November 01, 2016

Executive Summary: In Episode 105 of the RDTN Podcast, we review Arkham Horror: The Card Game designed by Nate French and Matthew Newman and produced by Fantasy Flight Games. This is another entry into their successful Living Card Game series. The game is a coop game where everyone is diving into the mysterious happenings in Arkham. This game has taken the goodness from the Lord of the Rings LCG and enhanced the game so that you also experience a role playing element. The game can be played in skirmishes or as a campaign. Either way, this game will find its way into our rotation of games and might even be more accessible than LOTR, which we thoroughly enjoy.

Gameplay: The Phases Instead of going over each parts of the game play, we will focus on the four distinct phases and discuss how they control the game.

Mythos Phase: The Mythos Phase is skipped in the first round but in subsequent rounds is active. This is where the timing of the game kicks in. Each time you go into the this phase, a doom token is added to the agenda. When the doom meets the threshold of the agenda, the card is flipped and the investigators follow the instructions on the back of the card. Once complete, the next agenda of the story is read and play progresses. It is probably safe to say that advancing through the agendas is not a good thing for the investigators. That is why it is important to realize that during the investigator phase you are getting as much done as possible. Also during this phase, once the agenda is resolved if it has been advanced, each investigator reveals an encounter card. These cards place conditions on the investigator or brings an enemy into play. Once all is resolved, then proceed to the investigator phase.

Investigator Phase: Each Investigator may take three actions during their turn. These actions help the investigators deal with the circumstances that they face. They can play item cards if they have the resources.

They can investigate the location for clues, which is a key action since it is what will advance the story which is how the investigators "win". They can fight or evade monsters which if they are engaged with a monster they must do unless they want to be attacked. They can take a resource or draw a card. Than can play an event card or activate text on a card. Investigators can also move between rooms. Details on all these actions can be found in the reference guide that is available on the FFG site. In order to tackle some of these actions, investigators will have to pass skill tests and this is where this LCG may not make some happy. When you are performing a skill test, you will compare your appropriate stat to the test and if it is equal or higher you win. But it is not that easy. Before you compare values, you must due a blind pull from the chaos token pool. This will modify your value with either a positive or negative value or even cause a special action to occur. You can mitigate this by playing cards from your hand that have the necessary stats on them to boost your base stat and if other investigators are in the room with you, they can help, but it is a very simple method of seeing whether you passed the test or not. At first, we had our misgivings about this, but it works well.

Once all investigators have done their actions, then it is time for the Enemy Phase.

Enemy Phase: Now the enemies get their turn. If there are any hunters in the locations, they move toward the investigators and engage if they can. Then the enemies attack and can cause physical and mental damage, just like other Arkham games. There is no dice rolling, they hit, unless you have some special card that can help you. If the enemy was evaded during the investigator's turn, then they do not attack. Very simple. But we caution you to be sure and follow the rules on engagement and when enemies become engaged, that deserves a couple of read thus before and during play.

Upkeep Phase: All exhausted cards are readied, investigators gain a resource and draw a card, hand size is checked to make sure it does not exceed eight and back to the Mythos phase to begin a new round.

Pros: This is going to be another one of those games that we are going to be drawn into without any problem. We enjoy the individual investigators, the dynamics of the campaign mode and how it impacts your deck building via experience points and even the Chaos tokens. Yes, those tokens seem to add a suspense that seems to be even greater than dice or drawing cards like in LOTR:LCG. We enjoy the way you can tailor the difficulty of the story by adjusting which Chaos tokens go into the bag. The theme seems to be there and how the mechanics works with the enemies and how you must deal with their engagement and how you can evade them. All and all, this was an easy buy for us and are looking forward to this series.

Cons: The typical cons are here as well for us. We need to learn the keywords and the timing of when we can play cards, but this can be expected. While the Learn to Play rules help, you have to have the reference rules out as well when you play. The Engagement can be tricky at first, but just takes some time to get used to. While there are surprises the first time you play like the effects of exploring a room or encountering an enemy for the first time may diminish the replay-ability, it is no more than you get when you play other LCGs.

RDTN Final Thoughts: If you enjoy the Lord of the Rings LCG, then this is going to be a no brainer for you to pick up in our opinion. The theme is there, the deck building, and the challenge. If you are concerned that there will be less replay-ability, then you might want to wait for some of the expansions and see how the game will be supported in the long run by FFG.

Other Resources for Arkham Horror: The Card Game:

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