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Dungeons & Dragons: Assault of the Giants
 
 
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Dungeons & Dragons: Assault of the Giants


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Ages Players
14+ 2-6

Designer(s): Andrew Parks

Publisher(s): WizKids

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  • WARNING: Choking Hazard - Small Parts

Product Description

Dungeons & Dragons: Assault of the Giants challenges players to command one of the six types of giants and claim the right to rule over all giantkind. Command giants and assault settlements to score points and secure important resources, including food, treasure, ore, and runes. The game contents include fourteen giants miniatures, measuring from approximately 4" to over 5½" in height.

Product Information

  • Designer(s): Andrew Parks

  • Publisher(s): WizKids

  • Year: 2016

  • Players: 2 - 6

  • Ages: 14 and up

  • Weight: 2,655 grams

Product Reviews

 
 
 
 
 

Average Rating: 4 in 1 review

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An Enjoyable Giant Romp in the D&D World
April 11, 2017
Executive Summary: Assault of the Giants, published by WizKids and designed by Andrew Parks, is an area control, event driven game where giant factions are battling for ordning points by completing events or battling with other clans on the board. The game is based on the Dungeons & Dragons adventures and comes from the story the Storm King's Thunder which was published in 2016 and is often seen as one of the best adventures for 5th edition. The premise of the story is that the giants are running amuck and the small folk must battle the giants or be crushed. This game takes place at the start of the invasion of the giants. If you have the most ordning points when a predetermined number runs out, which is set by the number of players, then you are the winner. Overall Thoughts: When we finished playing the games of Assault of the Giants, we always come away with the thought of "How could I have played this better" even if it was won. This tells us that we want to come back and give it another try and become better players. The different factions of the giants all play differently and require their own style which increases the desire to play this game. The mechanism of playing command cards to perform actions and how they are impacted by either what is played before of after them, depending on the card, also increases the need to be sure and have a solid strategy in future steps. At first the game seems to be daunting to learn, but one or two turns into the game, the mechanics are easily understood by all players. The game isn't perfect and there have been some rule clarifications on the Boardgamegeek forum, so be sure and read them. All and all, this is game was a fun experience and if you enjoy the D&D world, be sure and check it out. Gameplay: (High Level) Setup is a beast for this game with the big issue being the seeding of the board, but once that is done, you are ready to go. To help the setup, be sure to separate out the various factions of giants before hand in individual bags. This will allow each player the opportunity to quickly get there starting figures on the board. There are two things you do on your turn, you MAY claim one event if you meet the necessary conditions. Then you must play one of your command cards and execute the action. The command cards are the meat of the game. Events: There are three generic events in play at any time. There are also Story events for your faction that only you can claim. This is one way to gain the points to win the game. Event locations are marked on the board by tokens, so everyone is aware of there location. This small feature is very helpful because the board gets crowded with figures and tokens of the giant factions. As stated, events have cost/conditions that must be met, and most information is open knowledge, so players can quickly determine if another player could claim an event on their turn. Once an event is claimed, a new one is revealed and marked on the map. Command Cards: The cards are divided in two. The top is the basic action that you can take like move, recruit more units, claim magic cards or resources. The bottom part can adjust the top action based on when it is played and the number of cards to the left or right depending on the card. Example is the recruit card. This card gives you points to spend on recruiting new forces but depending on the number of command cards to its left will give you additional points to spend. So this is just one additional thing to consider when playing these command cards. The command card for attack allows you to battle an adjacent clan. Battles are simple to do, play cards that impact the battle, roll up to seven dice, count the hits and shields shown on the dice and mark on the board or use the dice that invoke magic spells. Defenders do the same. Both players assign damage and remove units that are defeated or flip the tokens of those that are wounded. There are other nuisances to it, but that is the scope of the battle and after your first one, battles will be easy to resolve. Another important command card is Resting. This card allows you to reclaim all your used cards but provides you with the chance to activate the Giantslayer NPCs that are in the land. Even though you are not doing anything with your clan, you get the chance to harass other players with these NPCs. The do battles just like the giants and the events they can do cost action points, which is determined by the number of cards you have played before you rest. This is a great added bonus that during other games players are basically forfeiting their turn. Here, you have another means of changing the outcome of future turns or even preventing another player from achieving an event. Hopefully this gives you a general idea of the game. Pros: The artwork is Gorgeous game. There is ways to mitigate bad dice rolls. Player interaction is high in this game. There factions are asymmetric. The combat is not complicated. Fans of the D&D lore will appreciate the world that is captured in this game. Well written rulebook. Cons: Board is too small and gets cluttered when the game gets going. Sometimes you get lucky if an event pops up where you are, tokens and models are confusing (models are champions not leaders). There is the potential balance issues but they seemed to be addressed in the BGG Forums. Setup time is a little long. Can't play all the factions unless you have that many players, but hope there is options later that will let you play any faction.

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