The Settlers of Catan Card Game
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In The Settlers of Catan Card Game you control a group of settlers taming the lands of medieval Catan. A unique card mix creates a map for your principality. Then explore and settle new lands, acquiring resources through card play and the luck of the dice. Use gold and combinations of resources to develop your domain, and guide your settlers to victory by clever trading and cunning development.
Expand your settlements and cities, and recruit knights to defend your territory and compete on the tournament field. But beware! When your opponent plays the Black Knight even your strongest knight can fall!
Of course the best strategy and a dash of luck decides who will be the undisputed ruler of Catan.
Time: 75 minutes
Ages: 10 and up
Weight: 372 grams
All-Time Sales Rank: #70
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are printed in English. Manufacturer's rules are printed in English.
- 120 cards
- Card Almanac
- Production Die
- Event Die
- Wooden Knight token
- Wooden Windmill token
Average Rating: 3.7 in 42 reviews
I came across my copy a few years ago, largely by accident, but have never looked back or regretted a single penny that I spent on it.
I'd walked into my local wargames shop, and asked what sorts of games they had for two players that had plenty of strategy, but that wouldn't take too long to play. I was shown SoC the card game. It intrigued me, and the chap who owned the store commented how much he'd enjoyed it himself.
I was sold!
Looking around the 'net to see if anything new had been done with the franchise is how I found this site and it's reviews, and thought I might share my thoughts on it.
Firstly, 'The Settlers of Catan' card game is not really comparable to the board game. This might seem obvious, but reading some of the reviews here it is clear that many people thought it would be and were thus disappointed.
This doesn't mean that it doesn't play well, that it lacks strategy or that it feels as if the game and its namesake are unconnected. Quite the reverse in fact; it is an excellent game in its own right, whilst keeping the 'feel' of the original.
The rules are deceptively straightforward, and actually allow a lot of freedom for players to negotiate with each other or fight a war or anything else in their bid for domination. It is quite possible to recover from a bad start with a bit of luck, and there are many cards and events that can be used to further your cause, or protect you from certain events in future.
There are several main strategies to winning, and several subtle variations of each. Broadly speaking these are:
- Expansion (allowing you more resources to build with as well as more building room)
- Warfare (military dominance of your opponent has benefits!)
- Commerce (taking resources from your opponent and negotiating better deals for yourself)
- Politics (holding more cards than your opponent and sifting through the decks for less/no resource penalty gives you better control of events in the game)
The nature of the game is such that any player who relies soley on one strategy throughout the game can be beaten. The key is to use the flexibility of the rules and the game to your advantage.
It is a testament to this game's broad appeal that I've not only convinced people who dislike boardgames to play, but that said people often ask me for a game of SoC!
As for the product itself, it is well turned out. The cards are attractive, and the tokens are embossed lacquered wood. There is a comprehensive rulebook, complete with a full illustrations and an almanac of all the cards in the game.
I've scored The Settlers of Catan card game a 5. I feel that more could have been made of the military features, and that cultural points could have been added in addition to the existing commercial and military ones. Despite this, I've yet to play a more engaging two-player game (and believe me, I've played a lot!)
This is one of my favorite two-player games. It's fun to try to beat your opponent in building up your kingdom faster. A measure of luck and randomness keeps you on your toes.
The game designer has successfully created an interesting and fun variation of Settlers. It has some of the flavor of the board game, but it's also a great game in its own right. We have so much fun building up our kingdoms, that whenever someone reaches 12 points we are always disappointed that the game is over already. Maybe we'll start playing to 14 or 16 points.
It's even better with the expansion cards, which add a little more interesting complexity. My wife and I took out some of the original cards and mixed in many of the new cards, to add more variety. (This is not actually allowed in the rules, but we like it this way.) So we play a less confrontational version of the game, with most of the 'attacking' cards removed, where you steal a resource or destroy a building (my wife's idea). It's still fun, and it allows you to focus on building up your own kingdom faster than your opponent. We left in the 'disaster' type cards, so there are still plenty of risks and setbacks to add to the challenge.
I can only assume that many of the people who have given this game low ratings were expecting a two player version that was exactly like the Settlers of Catan board game, and thus were disappointed. That's too bad. This is a card game and it's for two players only, so obviously it's not going to be the same as the 3-4 player board game. (If you want a two-player board version, check out Settlers of Zarahemla.)
Accusations of this being merely two-player solitaire are not fair. You can trade with your opponent, and you will also interact and compete in other ways. It's true there is probably less interaction than in the board version, but a lot of that is due again to the fact that there are only two of you playing.
I give this game top marks and highly recommend it to everyone who is looking for a great two-player game.
My husband and I have been playing this game religiously every night, except when we have some engagement which drives us to bed too late to play. The gameplay is absolutely incredible! You get to build little settlements, which grow into cities...you can connect these settlements and/or cities to other settlements by a bride, and around the settlements or cities, you slowly grow produce, or buildings, or fighters... So many different cards! By turning the product card (I.E., ore, food, sheep, etc) you increase or decrease the number of items you have. What an extraordinary idea! I haven't been able to win the game yet -- my husband always seems to win conveniently the last few turns -- but I still can't see myself stop playing it. I have so much fun! It's worth at least three hours of play, solid. Buy it if you are married, or if you have a good buddy who would like to explore, conquer and populate new areas with you.
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