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Twixt is a highly tactical two-player abstract which has been around since the 1960s. It's a connection type abstract. The goal is to connect your two opposite sides of the board. This differs from abstract battles such as chess or checkers, and arguably taps into different aspects of human intelligence, creativity, and imagination. Those who dislike battles between armies of pieces may find they have an affinity for creating connections.
Even so, this is a very confrontational game. The only way to win is to block your opponent's path. There's an amazing amount of strategic depth here. I have played over a thousand "virtual" games over the internet, and hope to play thousands more.
This Kosmos edition has a nice board made of four plastic quadrants which snap together without the need for extra clips. Grid labels A-X and 1-24 are provided along the edges of the board, in case you want to record or talk about your games. The rules are provided in English. A booklet of 40 puzzles is in German, but is mostly understandable since it mainly consists of puzzle diagrams and move coordinates in the solutions. There is also a German pamphlet which discusses basic strategy. Parts of that booklet were written by me and translated from English. You can read my contributions in English, as well as the rules and other literature, at the BoardGameGeek Twixt page.
Potential buyers should be aware that Kosmos initially provided white versus red pieces to go with a board that has white versus red border rows. But later they switched from white pieces to black, without changing the colors on the board.