Royal Tank Corps: Cambrai 1917
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The British needed a new idea to break the trench deadlock, so they invented one; the tank. Cambrai is the first mass tank offensive, and offers attack/counterattack opportunities for both players. This is aided by the game's Area-Movement system remeniscent of Breakout Normandy.
Average Rating: 3 in 1 review
Although it was a decent game, GMT's recent Tigers in the Mist was disappointing because it was billed as an area/impulse game (in the mold of Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad, and Breakout: Normandy), which really it isn't.
RTC is an honest-to-god successor to that series. The easiest way to describe it is to say it has the chassis of Turning Point: Stalingrad, with most of the complexity stripped away. Complexity-wise it's on the level with Storm over Arnhem, maybe even simpler; only 8 pages of rules, with the only real complexity relating to the use of artillery. Although it lacks the historical detail and grand sweep of TP:S and B:N, it scores in being more balanced, with both sides having the opportunity to attack and defend throughout the game.
This is an interesting battle and a good system, one I'm shocked hasn't been used more. It's a little pricey for the typically utterly mediocre Critical Hit production values (flimsy box, terrible map, low-quality counters), but if you like either end of the Storm over Arnhem range, it's definitely worth checking out.