Get Funagain Points by submitting media! Full details, including content license, are available here.
You must be logged in to your account to submit media. Please click here to log in or create a free account.
Royal Tank Corps: Cambrai 1917
Notify me if/when this item becomes available:
(you will be asked to log in first)
Please Login to use shopping lists.
The British needed a new idea to break the trench deadlock, so they invented one; the tank. Cambrai is the first mass tank offensive, and offers attack/counterattack opportunities for both players. This is aided by the game's Area-Movement system remeniscent of Breakout Normandy.
Average Rating: 3 in 1 review
Although it was a decent game, GMT's recent Tigers in the Mist was disappointing because it was billed as an area/impulse game (in the mold of Storm over Arnhem, Thunder at Cassino, Turning Point: Stalingrad, and Breakout: Normandy), which really it isn't.
RTC is an honest-to-god successor to that series. The easiest way to describe it is to say it has the chassis of Turning Point: Stalingrad, with most of the complexity stripped away. Complexity-wise it's on the level with Storm over Arnhem, maybe even simpler; only 8 pages of rules, with the only real complexity relating to the use of artillery. Although it lacks the historical detail and grand sweep of TP:S and B:N, it scores in being more balanced, with both sides having the opportunity to attack and defend throughout the game.
This is an interesting battle and a good system, one I'm shocked hasn't been used more. It's a little pricey for the typically utterly mediocre Critical Hit production values (flimsy box, terrible map, low-quality counters), but if you like either end of the Storm over Arnhem range, it's definitely worth checking out.