newer German edition
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Warning! Sid Sackson's Can't stop is genuinely addictive game. For two to four players, it's about climbing up a mountain with help from -- four dice! Can't Stop is simple to play, yet thrilling. In order to win, you have to take some risks, but if you push your luck too far, then your climber falls and must begin again at the bottom. Now don't get nervous...!
Sid Sackson's Can't Stop is a true classic. Simple rules, a fun blend of luck and strategy, maddeningly addictive. At it's core it is a subtle test of informed gambling: understanding how the probabilities determine the odds, and that in turn determines how much you should risk. Tactics play a huge role, too, though -- the 'smart' play changes according to the game situation.
Even without a professional publication, Can't Stop is a worthy pastime that could effectively be played with four dice and a piece of paper. This explains the abundant supply of computer-play simulations of this simple but addictive concept. But I must disagree with the previous review who thinks that the packaging is overly elaborate or expensive for Sid Sackson's classic. A no-frills publication of a grid, with accompanying dice, might appeal sufficiently to the student of probabilities, but there is extra fun in the cute elements here to draw in non-gamers. I like the little mountain-climbing motif and the attractive wooden tokens. The roll-out vinyl-ish board is delightfully retro. It all adds to the fun and broadens its appeal.
Five stars for a simple but classic game, in a cute package.