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Zoom In Galaxy: The Dark Ages
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Galaxy: The Dark Ages


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Ages Play Time Players
12+ 45-90 minutes 2-5

Designer(s): Reiner Knizia, Don Greenwood

Manufacturer(s): GMT Games

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Product Description

Galaxy is an intergalactic combat and conquest card game, by the same design team that created Avalon Hill's critically acclaimed Titan: The Arena. The fate of whole worlds hangs in the balance. Three to five players have a popular, quick, and highly playable game, with depth of strategy, and wild-and-woolly player interaction that plays to a riotous conclusion in under an hour.

Game play is tense, and each card play is critical, because the most poorly defended home world is eliminated at the end of each of the game's five rounds of play. Power brokering and backstabbing are a staple of the game system; play is dictated by silent alliances and hidden agendas as players bank on their neighbors for support to protect home worlds or vanquish enemy strongholds. One playtester describes Galaxy as "Titan: The Arena on steroids."

Product Information

Contents:

  • 120 full-color Playing cards
  • 25 colored chips (bases)
  • 23-page Rule Book (includes Example of Play)
  • 4 six-sided dice

Product Reviews

 
 
 
 
 

Average Rating: 4 in 17 reviews


 
 
 
 
 
Most played game in my collection
January 31, 2004

This is an excellent game, simple to pick up and plenty of fun for players of all skill levels. Good players are handicapped by other players invariably ganging up against them. This game is the favourite of my casual gameplaying friends.

Although it is a reasonably simple game, the rule book is confusing. You need a lawyer to interpret it.

Note: this review refers to a different release of this product.
 
 
 
 
 
Extraordinary Card Game
February 13, 2002

Galaxy is a card game, not a science fiction game. The theme is incidental to playing the game. Basically the game boils down to an eight suited deck of cards with individual card rankings and a few other special ability cards thrown in for good measure. Strategic possibilities abound. Both defensive and offensive play are rewarded.

The placement of bases -- the betting element in the game -- is ingenious. You pick the suits you want to survive the card play and then you develop a strategy to ensure their survival. There are numerous possibilities for play on every turn. The winner is almost always in doubt to the very end.

Yes the rules take a half hour to plow through the first time. After that the play is intuitive and you seldom have to consult the rulebook. It is worth the time. After you master the basics, you have a card game that blends the best of bridge, rummy and a poker betting component. In some ways it is a classic in its own right.

It is a bit more demanding than most card games, but that only enhances the tactical options you have on virtually every play of a card. If you like card games, but want more of a challenge, this is a great buy. It plays well with two or multiple players -- a rarity for most card games.

 
 
 
 
 
by JoD
Complex, replayable, extremely strategic, good for 2-5
December 11, 2001

The biggest downside to Galaxy: The Dark Ages is the complexity of the rules. It will take some time to learn them, and the first game will probably be rather confused if learning the rules for the first time from the book. This complexity leads to incredibly subtle strategies and replayability.

This is also a fantastic game for the listed number of players, 2-5. The two-player game plays very differently from the five-player, but each one is wonderful.

This game is *not* light enough for most American families, I suspect. Any 'serious' gamer should just get a copy, however.


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