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from 7 customer reviews
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Place your pieces on the board to match the challenge card. The piece that you want to move is pulled across the board by the second pieces "tractor beam." The piece being moved must move until it collides with the second piece and comes to a stop. Pieces can only move in a straight line and can not move diagonally. You are now ready to make your next move and collide into another piece. Your goal is to get the red piece to stop on the red square in the center. Do this and you win the challenge.
This is a really addictive game to pass the time on long journeys - or in those 'downtime' moments at work. Whenever you solve a puzzle there's the 'just one more challenge' factor that means you'll get your money's worth many times over with this one. Highly recommended for any gamer - especially those who, even occasionally, can't find opponents!
I should also mention that I had fantastic customer service from Funagain when I ordered this. A hold-up relating to the credit card system meant I needed the game in 2 days, before I left the US and went back home to the UK. Not a problem to the good people of Funagain!
This is a terrific game. Especially for the price. Just like all the Binary Arts puzzle-games, the puzzles start very easy, then progress to mind-numbingly difficult. I COULD NOT solve the last three puzzles. During the expert puzzles, I'd get a huge rush of accomplishment when I got my man to the air-lock.
If you enjoy this, and would like to share it in a multi-player format (especailly at parties), try Ricochet Robot. It's almost exactly the same, but in competition with others!
To me, this is the best of the genre (mostly Binary Arts stuff). It's absolutely addictive, engaging (as pointed out elsewhere, these are wonderful to take on planes), and the challenges work you up gradually, with new wrinkles working their way in.
You really want to solve this: with no other puzzle do I feel as compelled to visualize the whole solution in my head before I touch any of the pieces--my space guy's life is at stake! Partly, this is because in general you cannot (legally) take back a move, as in [page scan/se=0941/sf=category/fi=stockin.asc/ml=20]Rush Hour or Flip It (which are both also fantastic). Whether that was intentional or not, it gives this puzzle something extra. I have to tip my hat to Nob on this one.
It's 2001 (well, almost), and you've been locked out of your spaceship by a mutinous computer. You're the little guy in the red spacepod who has to get back into his ship via the emergency entry port, which is the center space of a 5 x 5 grid. ("Open the pod bay door, HAL.") You and your helper-bots (up to five) start on the grid, and any of you may only move orthogonally. Whoever moves must keep going until he, she, or it bumps into you or a helper-bot. If you aren't blocked, you keep moving off the board into an eternal space odyssey. Forty cards offer a range of challenges from beginner to expert. The cards, bots, and spacepod can all be neatly stored in a compartment under the grid. No, I don't know why the ship's computer kicked me out 40 times in a row, but next time maybe I'll try a little breath freshener and see if that helps.