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Wyatt Earp
 
 
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Wyatt Earp

#1 ASBS, a Mystery Rummy game, English language edition


List Price: $22.95
Your Price: $18.35
(20% savings!)
(Worth 1,835 Funagain Points!)

This item is currently backordered [] with no firm available date. As soon as it's available you'll be able to purchase it right here.


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Product Awards:  
International Gamers Awards
Best Strategy Game Nominee, 2002

Ages Play Time Players
12+ 45-60 minutes 2-4

Designer(s): Richard Borg, Mike Fitzgerald

Manufacturer(s): Rio Grande Games, Alea

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Product Description

The players are bounty hunters who work cooperatively and competitively to try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. At the end of each hand, players collect money for the outlaws they helped in capturing. After several hands, the player who has collected the most money in rewards is the winner!

Originally developed to be in the Mystery Rummy series, the game uses some of the recognizable mechanisms from this series, with some truly wonderful twists and additions.

Difficulty: 2/10

Product Awards

International Gamers Awards
Best Strategy Game Nominee, 2002

Product Information

  • Designer(s): Richard Borg, Mike Fitzgerald

  • Manufacturer(s): Rio Grande Games, Alea

  • Artist(s): Franz Vohwinkel

  • Year: 2001

  • Players: 2 - 4

  • Time: 45 - 60 minutes

  • Ages: 12 and up

  • Weight: 445 grams

  • Language Requirements: This is an international edition or domestic edition of an imported item. Game components are printed in English. Manufacturer's rules are printed in English.

Contents:

  • 29 Sheriff cards (with stars):
    • 7 Photo cards (1 in each color)
    • 7 Wyatt Earp cards
    • 4 Bank Robbery cards
    • 3 Fastest Gun cards
    • 3 Most Wanted cards
    • 3 Hideout cards
    • 2 Stagecoach Robbery cards
  • 49 Outlaw cards (7 of each Outlaw)
  • 78 Reward tokens (60 x $1000, 18 x $5000)
  • 4 summary cards
  • 7 reward posters

Product Reviews

 
 
 
 
 

Average Rating: 4.4 in 19 reviews


 
 
 
 
 
A super game!
April 09, 2005

This game is a super game that takes about 15 minutes to learn and a lifetime to try and get your own back. The basic concept of gin rummy is greatly enhanced by the addition of wild cards. These wild cards, called sheriff cards, enable a range of actions from stealing opposing players cards to negating their declared cards to gunning for the fastest gun in the West. This game is fun with two players, but gains in competitive/back-stabbing potential as the number of players increases. The game time is flexible enough that you can have a 30 minute game or a challenging hour or two!

This is definitely a game that brings laughter and blue air, but is a blast if you need something to energize your evening. Highly recommended!

 
 
 
 
 
Love this game!
April 09, 2004

I play all kinds of games and my family has had this one for two years now...it is still my favorite; a nice balance of stategy and luck, nice looking cards and other playing pieces, enjoyable theme, and just the right length of playing time. I have played with two, three, and four players and have enjoyed it every time.

 
 
 
 
 
by Chris A
Great two, three, and four player fun
June 29, 2002

I'm still new to german games and was wanting something that my wife and I could play together alone but that we could also play with a foursome. I saw all of the great reviews for this game but I could barely get myself to order it. I just didn't get into western themes.

This game didn't let me down. Its our favorite light game. We've played this more than anything. Its short playing time makes it perfect for a game right before bed. It provides a lot of bang for the buck by being just as fun with two, three, or four players. The cards and bits are all top notch and the box includes a great plastic sorter.

I've really gotten into the theme despite my general dislike for westerns. My only dislike of the game is how my wife consistently gets to place a hideout card (or two!) to prevent me from winning. I almost never can get the Wyatt Earp card to get these off. But it only makes me want to play again. She gets all the luck.

There is definitely a lot of luck involved in the game but that is what makes it so light and entertaining. For what it is, a light game, Wyatt Earp in my opinion is highly recommended.


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