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English language edition
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from 4 customer reviews
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This 2-person tile game is a real challenge for the mind, although its rules are extremely simple. It found its inspiration in the colors of Tuscany: the landscape, the roofs of the palaces, the squares. The players try to place their 16 tiles on the board in such way to obtain a zone of connected tiles in their own color as large as possible. But each one of your own tiles is partly in the color of your opponent. Therefore every move does not only change your own situation, but also that of the other player. And this results in a real challenge and an original way of playing!
Time: 30 - 45 minutes
Ages: 10 and up
Weight: 346 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in multiple languages (including English).
- game board with 17 x 17 grid
- 32 tiles (16 grey, 16 red)
- 30 counters
- 2 veto coins (one of each color)
Average Rating: 2.8 in 4 reviews
Mine did! Actually, my wife and I play a lot of card and 2-player games - some of our favorites are Lost Cities, Schotten-Totten and the Mystery Rummey series.
Toscana hit a sweet spot with both of us. After about 20 games, we both agree this one's a keeper.
Toscana breaks into 3 phases of play. In the opening moves, each player is trying to fence in a larger territory than his/her opponent. In the middle game, the emphasis moves to throwing wrenches into your opponent's plans, and making sure all your connections are in place. In the end game, a well laid piece can ruin the scoring chances for your opponent, even behind their 'secure' line.
Sometimes one player will break out in the early mid-game, and score a run away. But more often, the game is a tense affair that goes down to the last pieces played.
It may not be everyone's cup of tea, but for us, Toscana has been a wonderful discovery. If you're looking for a fast, replayable, competative game, pick Toscana up!
The other reviewers are right - the illustration on both the board and the tiles are beautiful. I like this game because you know which tile you're going to get to lay down and you also know what your oppenent's next tile is going to be.
The only luck involved in this game is the initial shuffling of the tiles.
This game plays REALLY quick - like under ten minutes if you motor through it. If it's taking you 1/2 hour, put down the game and chill out, you're obviously too stressed.
I gave it three starts because there are other games that are much more fun and replayable at similar prices. However, this was a great game at the cottage when there were about seven of us. During all hours of the day, if two of us were bored (board - get it?) we would play a game of Toscana, eventually someone would call out 'I've got winner' and in the end, it provided us with a few hours of entertainment.
Hoping for another great 2 player game from Rio Grande, but it was not to be. Gave one star for the graphics--it's beautiful (my wife is thinking of gluing pieces down and framing the whole thing), and one star out of 3 for game play. It just doesn't have play value--get Cathedral for a more fun version of this format. Couldn't give it the one star for great strategy--there just isn't much. It's sort of mindless--you each put tiles down. A small illustration of how to score at game's end was frustrating to figure out. I'd like to see it bigger. Pass unless you want a nice picture hanging on your wall!
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The soft earth tones of Tuscany lend grace to this fine tiling game, with its 17 x 17 board and 32 2 x 4 rectangular tiles. Each of your 16 tiles has six squares in your color, and two in your opponent's. You draw one per turn from a faceup deck. After the first is placed, subsequent tiles are played next to prior ones, so that at least one color matches an adjacent tile along an edge one square long. When no further moves are possible, you win if you have the most squares in your largest connected region. The right to forbid an opponent's move once during play adds to the element of skill.