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Store:  Family Games
Genre:  Abstract Strategy
Format:  Board Games


English language edition

Funagain Games does not stock this edition of this title [], usually because it's out of print.

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Product Awards:  

Ages Play Time Players
10+ 60 minutes 2-4

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Product Description

Pueblo--the ultimate building challenge! Work with the other players to create a mighty home for the Chieftain, stone by stone. You are a craftsman but you cannot let the Chieftain see your trademark stones, or you will be penalized. The longer you play, the more difficult this task becomes! Take on your opponents and become the Chieftain's Master Builder.

Product Awards

Games Magazine Awards
Best Abstract Strategy Game, 2003
Deutscher Spiele Preis
8th place, 2002

Product Information

  • Designer(s): Michael Kiesling, Wolfgang Kramer

  • Manufacturer(s): Ravensburger Germany, Rio Grande Games

  • Year: 2002

  • Players: 2 - 4

  • Time: 60 minutes

  • Ages: 10 and up

  • Weight: 1,468 grams

  • Language Requirements: Game components are language-independent. Manufacturer's rules are printed in English. This is an international edition or domestic edition of an imported item.


  • 1 game board
  • 1 counting board
  • 27 colored building blocks
  • 16 neutral building blocks
  • 1 chieftain
  • 4 counting stones
  • 1 white marker
  • 4 order of play cards
  • 4 cult sites
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Product Reviews


Average Rating: 4.1 in 9 reviews

by Scot
Just deep enough; excellent 'screw your neighbor' factor
December 25, 2002

Too many games these days are just too deep or complicated for play at the end of a workday. This is just the right mix. The Chieftain who walks around assessing penalties provides a great screw factor. The tension between building as the play develops and trying to position your pieces for a favorable endgame (one last walk around EVERY space) requires short and long term planning. Could the game bog down without a time limit per move? Perhaps, but actually most times there aren't too many choices to slow the game down. Excellent scoring system overall; the endgame allows tension to remain until the last penalty is assessed. Deserving of best abstract game!

by Rick Z
Simple to learn and yet surprisingly deep play
October 06, 2002

I have always enjoyed games with building blocks based on polyominoes like quintillions by Kadon. This one is very straightforward to learn and yet provides solid depth for strategy.

So far, I have only tried the game with two players. Planning ahead is critical. Sometimes it is better to take a penalty or two so that you can avoid having to play a piece on a higher level. Also, moving the chieftan so that you have a better advantage two plays down the road, adds to the planning. I am looking forward to the extra complexity three or four players will add to the game.

If you like games that require spatial skills, prefer faster paced over slow and methodical, then Pueblo is the game for you!

If you like Torres...
August 29, 2002

this one is sure to please. Kiesling and Kramer prove again that complex strategies can be built on a foundation a few simple rules. Large pieces, evocative artwork and the clever mechanics of where to move the chieftain and how best to hide your pieces in a 3-D environment make for a rewarding game that clocks in at under an hour. Enjoy.

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Other Resources for Pueblo:

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