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English language edition
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from 9 customer reviews
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One of the most simple games ever designed, Loco! continues to fascinate players year after year. Players simply play a card then take a chip of any color. Seeking to gather the chips that are the most valuable at game end, players must decide whether or not to diversify their holdings or not. A game that can literally be played in five or ten minutes, Loco will have players laughing, as they play cards to help their holdings and hurt others. A great deal a fun is included in this small box that is very portable.
Players: 2 - 4
Time: 5 - 10 minutes
Ages: 8 and up
Weight: 91 grams
Language Requirements: This is an international edition or domestic edition of an imported item. Game components are language-independent. Manufacturer's rules are printed in English.
- 30 cards
- 25 chips
Average Rating: 4.4 in 9 reviews
I love this simple yet anxiety filled little game. Your betting on which chips will be the most valuable at the end and this can be a surce of much thought and sneaky tactics. It's a bargain!
Once again this great designer has make a game that makes you slap your head and say 'why didn't I think of that?'.
The makings of a classic if only it was marketed well.
This is a great little game, short enough to be considered a 'filler', and very tense. One rule from the original game that we will definitely carry over, is awarding 2 points to any players who end up with less chips at the end of a round. Since the round can end at any moment, there are often some players with one less chip. This 2 point score offsets that slight disadvantage.
A rule variant I came across which apparently the designer heard about and considered a good option is to NOT allow a player to take a chip of the same color as the card just played. This causes lots of delicious anguish.
This is a great example of how Reiner Knizia can take a few simple numbers, and create a masterpiece of a game.
Quandary is a brilliant little game, and those components are top notch.
It's great for playing with kids and they usually love to use their math skills to find out the winner. Sure would be nice if I could win a game or two!
As is typical of Knizia's scoring systems, there's a nice calculating system similar to Lost Cities.
Comes in a nice big box and feels really good to play too.
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This game first appeared in 1976 as Milton Bradley's Quandary. Five suits in different colors have numbered cards. Five colors of chips are stacked into separate piles. Each turn, discard a card faceup to its colored stack, overlapping any previous cards, and then remove and keep a chip from any of the stacks. A round ends when the sixth card of any one color is played. Each chip is worth the value of the top card in its color's stack. Win by having the most points after several rounds.
You'll again appreciate how much subtlety, challenge, uncertainty, and competition Knizia packs even into simple games. You'll go loco!